diff --git a/UnityProject/Assets/GameScripts/HotFix/GameLogic/Manager/DataGameSceneManager.cs b/UnityProject/Assets/GameScripts/HotFix/GameLogic/Manager/DataGameSceneManager.cs index 796d14e7..022bacd8 100644 --- a/UnityProject/Assets/GameScripts/HotFix/GameLogic/Manager/DataGameSceneManager.cs +++ b/UnityProject/Assets/GameScripts/HotFix/GameLogic/Manager/DataGameSceneManager.cs @@ -304,7 +304,7 @@ namespace GameLogic // 贡献期间增加的分 if (DataGameSceneManager.Instance.isLiShiShiJian) { - Log.Debug("?!"); + Log.Debug("?!"); unitPlayerData.m_GongXianScore += (int)(giftConfig.AddGiftScore * num * m_ScoreScale); } diff --git a/UnityProject/Assets/GameScripts/HotFix/GameLogic/UI/UIGameRankItem.cs b/UnityProject/Assets/GameScripts/HotFix/GameLogic/UI/UIGameRankItem.cs index a40a21ac..7dfb5b92 100644 --- a/UnityProject/Assets/GameScripts/HotFix/GameLogic/UI/UIGameRankItem.cs +++ b/UnityProject/Assets/GameScripts/HotFix/GameLogic/UI/UIGameRankItem.cs @@ -41,7 +41,7 @@ namespace GameLogic m_RankIndex2.gameObject.SetActive(true); } - m_WinCount.text = unitPlayer.m_GongXian.ToString(); + m_WinCount.text = playRankData.winCount.ToString(); // 积分 m_Score.text = UITool.ConvertToString(playRankData.weekScore);