图片替换
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774638e453
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@ -7,7 +7,7 @@ Material:
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: Main_UI_Top01
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m_Name: Main_UI_Top1
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m_Shader: {fileID: -6465566751694194690, guid: a820fcb5cf012694580d2c8fbe33c5f9, type: 3}
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m_Parent: {fileID: 0}
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m_ModifiedSerializedProperties: 0
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@ -7,7 +7,7 @@ Material:
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: Main_UI_Top02
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m_Name: Main_UI_Top2
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m_Shader: {fileID: -6465566751694194690, guid: a820fcb5cf012694580d2c8fbe33c5f9, type: 3}
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m_Parent: {fileID: 0}
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m_ModifiedSerializedProperties: 0
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@ -7,7 +7,7 @@ Material:
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: Main_UI_Top03
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m_Name: Main_UI_Top3
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m_Shader: {fileID: -6465566751694194690, guid: a820fcb5cf012694580d2c8fbe33c5f9, type: 3}
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m_Parent: {fileID: 0}
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m_ModifiedSerializedProperties: 0
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@ -7,7 +7,7 @@ Material:
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: Main_UI_Top04
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m_Name: Main_UI_Top4
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m_Shader: {fileID: -6465566751694194690, guid: a820fcb5cf012694580d2c8fbe33c5f9, type: 3}
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m_Parent: {fileID: 0}
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m_ModifiedSerializedProperties: 0
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@ -7,7 +7,7 @@ Material:
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: Main_UI_Top05
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m_Name: Main_UI_Top5
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m_Shader: {fileID: -6465566751694194690, guid: a820fcb5cf012694580d2c8fbe33c5f9, type: 3}
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m_Parent: {fileID: 0}
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m_ModifiedSerializedProperties: 0
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@ -530,8 +530,9 @@ namespace GameLogic
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/// </summary>
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private void SwitchUIResource()
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{
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m_img_BT.sprite = GameModule.Resource.LoadAsset<Sprite>(string.Format("zjm_{0}_BT", DataGameSceneManager.Instance.m_TeamId + 1));
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m_img_BT.SetNativeSize();
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//m_img_BT.sprite = GameModule.Resource.LoadAsset<Sprite>(string.Format("zjm_{0}_BT", DataGameSceneManager.Instance.m_TeamId + 1));
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//m_img_BT.SetNativeSize();
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m_img_BT.material = GameModule.Resource.LoadAsset<Material>(string.Format("Main_UI_Top{0}", DataGameSceneManager.Instance.m_TeamId + 1));
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}
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/// <summary>
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