diff --git a/UnityProject/Assets/AssetRaw/UI/UIGameBattle.prefab b/UnityProject/Assets/AssetRaw/UI/UIGameBattle.prefab index e0b28fee..13fce51c 100644 --- a/UnityProject/Assets/AssetRaw/UI/UIGameBattle.prefab +++ b/UnityProject/Assets/AssetRaw/UI/UIGameBattle.prefab @@ -5896,7 +5896,7 @@ GameObject: m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 - m_IsActive: 1 + m_IsActive: 0 --- !u!224 &2724436185550919054 RectTransform: m_ObjectHideFlags: 0 diff --git a/UnityProject/Assets/GameScripts/HotFix/GameLogic/UI/UIGameWorldRankItem.cs b/UnityProject/Assets/GameScripts/HotFix/GameLogic/UI/UIGameWorldRankItem.cs index f0c4d9ad..d11c1424 100644 --- a/UnityProject/Assets/GameScripts/HotFix/GameLogic/UI/UIGameWorldRankItem.cs +++ b/UnityProject/Assets/GameScripts/HotFix/GameLogic/UI/UIGameWorldRankItem.cs @@ -38,8 +38,8 @@ namespace GameLogic m_RankImg.gameObject.SetActive(false); } - // 积分 - m_Score.text = UITool.ConvertToString(playRankData.weekScore); + // 积分 + m_Score.text = UITool.ConvertToString(playRankData.score); //m_LoaclScore.text = "(+" + UITool.ConvertToString(unitPlayer.m_Score) + "本局)"; // 设置头像