补充补充,补充通用规则逻辑的礼物效果。明天开始处理一些非通用逻辑的一些效果。准备替换UI
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@ -123,6 +123,7 @@ namespace GameLogic
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foreach (var buff in m_tempBuffList)
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{
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Log.Debug("移除Buff列表:" + buff.m_Id);
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GameObject.Destroy(buff.m_EffectGo);
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item.Value.Remove(buff);
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}
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}
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@ -168,7 +169,8 @@ namespace GameLogic
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eGo.transform.SetParent(m_rectCar.transform);
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eGo.transform.localPosition = Vector3.zero;
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eGo.transform.localScale = Vector3.one;
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eGo.transform.GetComponent<UIParticle>().scale = 35F;
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eGo.transform.GetComponent<UIParticle>().scale = giftConfig.EffectScale;
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buff.m_EffectGo = eGo;
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Log.Debug("生成Buff特效:" + giftConfig.EffectName);
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}
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@ -12,6 +12,7 @@ public class Buff
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public bool isZoneTimer;// 是否是冻结特效
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public bool isAllPower; // 永久增加推力
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public int addScale = 0;
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public GameObject m_EffectGo;
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public void OnInit(int id, int value, int timerLen, int addScale, int num)
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{
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@ -452,6 +452,24 @@ namespace GameLogic
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/// <param name="unitPlayerData"></param>
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private void NldcGiftFunc(GiftConfig giftConfig, int num, UnitPlayerData unitPlayerData)
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{
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var actor = GetTeamActor(unitPlayerData.teamId);
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if (actor == null)
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{
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Log.Error("actor == null" + unitPlayerData.teamId);
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return;
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}
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// 这里是有两个Buff,一个是增加永久推力
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// 一个是增加临时推力
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// 生成一个Buff添加.并没有特殊效果
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actor.AddBuff(new Buff()
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{
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m_Id = giftConfig.Id,
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addPower = giftConfig.AddPower * num,
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m_AllTimer = giftConfig.TimerLen,
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m_CraeteTimer = Time.deltaTime,
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}, unitPlayerData, giftConfig);
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}
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/// <summary>
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/// 爱的爆炸礼物效果
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@ -461,6 +479,21 @@ namespace GameLogic
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/// <param name="unitPlayerData"></param>
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private void AdbzGiftFunc(GiftConfig giftConfig, int num, UnitPlayerData unitPlayerData)
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{
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var actor = GetTeamActor(unitPlayerData.teamId);
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if (actor == null)
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{
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Log.Error("actor == null" + unitPlayerData.teamId);
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return;
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}
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// 生成一个Buff添加.并没有特殊效果
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actor.AddBuff(new Buff()
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{
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m_Id = giftConfig.Id,
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addPower = giftConfig.AddPower * num,
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m_AllTimer = giftConfig.TimerLen,
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m_CraeteTimer = Time.deltaTime,
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}, unitPlayerData, giftConfig);
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}
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#endregion
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@ -22,6 +22,7 @@ public sealed partial class GiftConfig : Luban.BeanBase
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AddPower = _buf.ReadInt();
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TimerLen = _buf.ReadInt();
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EffectName = _buf.ReadString();
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EffectScale = _buf.ReadFloat();
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DyGiftId = _buf.ReadString();
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KsGiftId = _buf.ReadString();
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TkGiftId = _buf.ReadString();
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@ -59,6 +60,10 @@ public sealed partial class GiftConfig : Luban.BeanBase
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/// </summary>
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public readonly string EffectName;
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/// <summary>
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/// 特效大小
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/// </summary>
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public readonly float EffectScale;
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/// <summary>
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/// 抖音礼物Id
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/// </summary>
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public readonly string DyGiftId;
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@ -95,6 +100,7 @@ public sealed partial class GiftConfig : Luban.BeanBase
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+ "AddPower:" + AddPower + ","
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+ "TimerLen:" + TimerLen + ","
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+ "EffectName:" + EffectName + ","
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+ "EffectScale:" + EffectScale + ","
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+ "DyGiftId:" + DyGiftId + ","
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+ "KsGiftId:" + KsGiftId + ","
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+ "TkGiftId:" + TkGiftId + ","
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m_Panes:
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|
Loading…
x
Reference in New Issue
Block a user