补充补充,补充通用规则逻辑的礼物效果。明天开始处理一些非通用逻辑的一些效果。准备替换UI

This commit is contained in:
DESKTOP-SAJ6RKV\Administrator 2025-05-07 02:16:11 +08:00
parent ec5cdb7191
commit d7b3337b9c
12 changed files with 217 additions and 19398 deletions

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@ -123,6 +123,7 @@ namespace GameLogic
foreach (var buff in m_tempBuffList)
{
Log.Debug("移除Buff列表:" + buff.m_Id);
GameObject.Destroy(buff.m_EffectGo);
item.Value.Remove(buff);
}
}
@ -168,7 +169,8 @@ namespace GameLogic
eGo.transform.SetParent(m_rectCar.transform);
eGo.transform.localPosition = Vector3.zero;
eGo.transform.localScale = Vector3.one;
eGo.transform.GetComponent<UIParticle>().scale = 35F;
eGo.transform.GetComponent<UIParticle>().scale = giftConfig.EffectScale;
buff.m_EffectGo = eGo;
Log.Debug("生成Buff特效:" + giftConfig.EffectName);
}

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@ -12,6 +12,7 @@ public class Buff
public bool isZoneTimer;// 是否是冻结特效
public bool isAllPower; // 永久增加推力
public int addScale = 0;
public GameObject m_EffectGo;
public void OnInit(int id, int value, int timerLen, int addScale, int num)
{

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@ -452,6 +452,24 @@ namespace GameLogic
/// <param name="unitPlayerData"></param>
private void NldcGiftFunc(GiftConfig giftConfig, int num, UnitPlayerData unitPlayerData)
{
var actor = GetTeamActor(unitPlayerData.teamId);
if (actor == null)
{
Log.Error("actor == null" + unitPlayerData.teamId);
return;
}
// 这里是有两个Buff一个是增加永久推力
// 一个是增加临时推力
// 生成一个Buff添加.并没有特殊效果
actor.AddBuff(new Buff()
{
m_Id = giftConfig.Id,
addPower = giftConfig.AddPower * num,
m_AllTimer = giftConfig.TimerLen,
m_CraeteTimer = Time.deltaTime,
}, unitPlayerData, giftConfig);
}
/// <summary>
/// 爱的爆炸礼物效果
@ -461,6 +479,21 @@ namespace GameLogic
/// <param name="unitPlayerData"></param>
private void AdbzGiftFunc(GiftConfig giftConfig, int num, UnitPlayerData unitPlayerData)
{
var actor = GetTeamActor(unitPlayerData.teamId);
if (actor == null)
{
Log.Error("actor == null" + unitPlayerData.teamId);
return;
}
// 生成一个Buff添加.并没有特殊效果
actor.AddBuff(new Buff()
{
m_Id = giftConfig.Id,
addPower = giftConfig.AddPower * num,
m_AllTimer = giftConfig.TimerLen,
m_CraeteTimer = Time.deltaTime,
}, unitPlayerData, giftConfig);
}
#endregion

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@ -22,6 +22,7 @@ public sealed partial class GiftConfig : Luban.BeanBase
AddPower = _buf.ReadInt();
TimerLen = _buf.ReadInt();
EffectName = _buf.ReadString();
EffectScale = _buf.ReadFloat();
DyGiftId = _buf.ReadString();
KsGiftId = _buf.ReadString();
TkGiftId = _buf.ReadString();
@ -59,6 +60,10 @@ public sealed partial class GiftConfig : Luban.BeanBase
/// </summary>
public readonly string EffectName;
/// <summary>
/// 特效大小
/// </summary>
public readonly float EffectScale;
/// <summary>
/// 抖音礼物Id
/// </summary>
public readonly string DyGiftId;
@ -95,6 +100,7 @@ public sealed partial class GiftConfig : Luban.BeanBase
+ "AddPower:" + AddPower + ","
+ "TimerLen:" + TimerLen + ","
+ "EffectName:" + EffectName + ","
+ "EffectScale:" + EffectScale + ","
+ "DyGiftId:" + DyGiftId + ","
+ "KsGiftId:" + KsGiftId + ","
+ "TkGiftId:" + TkGiftId + ","

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