diff --git a/UnityProject/Assets/GameScripts/HotFix/GameLogic/Manager/DataGameSceneManager.cs b/UnityProject/Assets/GameScripts/HotFix/GameLogic/Manager/DataGameSceneManager.cs index f1bf2e61..38ee462f 100644 --- a/UnityProject/Assets/GameScripts/HotFix/GameLogic/Manager/DataGameSceneManager.cs +++ b/UnityProject/Assets/GameScripts/HotFix/GameLogic/Manager/DataGameSceneManager.cs @@ -880,7 +880,7 @@ namespace GameLogic eGo.GetComponent().GetReaction(JszSignal).AddListener(() => { //hItemActors[1].actor.SetCurrenFill(); - targetActor.m_AllPush -= EventConts.JszPower * 10; + targetActor.m_AllPush -= (int)(EventConts.JszPower * 10); targetActor.SetCurrenFill(); //eGo.transform.parent.parent.parent.parent.GetComponent().SetCurrenFill(); }); @@ -905,7 +905,8 @@ namespace GameLogic eGo.GetComponent().GetReaction(JszSignal).RemoveAllListeners(); eGo.GetComponent().GetReaction(JszSignal).AddListener(() => { - targetActor.m_AllPush -= EventConts.JszPower; + //targetActor.m_AllPush -= EventConts.JszPower; + targetActor.m_AllPush -= (int)(EventConts.JszPower * 10); targetActor.SetCurrenFill(); //eGo.transform.parent.parent.parent.parent.GetComponent().SetCurrenFill(); });