diff --git a/UnityProject/Assets/GameScripts/HotFix/GameLogic/Actor/ActorHItem.cs b/UnityProject/Assets/GameScripts/HotFix/GameLogic/Actor/ActorHItem.cs index a5b870d3..bd06e940 100644 --- a/UnityProject/Assets/GameScripts/HotFix/GameLogic/Actor/ActorHItem.cs +++ b/UnityProject/Assets/GameScripts/HotFix/GameLogic/Actor/ActorHItem.cs @@ -384,6 +384,22 @@ namespace GameLogic eGo.gameObject.SetActive(true); eGo.transform.DOLocalMoveX(0, 1.5f).OnComplete(async () => { + // 给进度条一个缩减回弹效果 + float originalFill = m_CurrentFillAmount; + float shrinkTo = Mathf.Max(0.1f, originalFill - 0.4f); // 缩到原值-0.4,最小0.1 + DOTween.To( + () => m_imgValue.fillAmount, + x => m_imgValue.fillAmount = x, + shrinkTo, 0.12f + ).SetEase(Ease.InQuad).OnComplete(() => + { + DOTween.To( + () => m_imgValue.fillAmount, + x => m_imgValue.fillAmount = x, + originalFill, 0.4f + ).SetEase(Ease.OutElastic); + }); + // 特效播放完毕后销毁 GameObject.Destroy(eGo); // 生成爆点