diff --git a/UnityProject/Assets/AssetArt/Atlas/UIRaw_Atlas_抖音礼物图_Dy.spriteatlas b/UnityProject/Assets/AssetArt/Atlas/UIRaw_Atlas_抖音礼物图_Dy.spriteatlas index 83859f24..597638e6 100644 --- a/UnityProject/Assets/AssetArt/Atlas/UIRaw_Atlas_抖音礼物图_Dy.spriteatlas +++ b/UnityProject/Assets/AssetArt/Atlas/UIRaw_Atlas_抖音礼物图_Dy.spriteatlas @@ -82,10 +82,34 @@ SpriteAtlas: bindAsDefault: 1 isAtlasV2: 0 cachedData: {fileID: 0} - packedSpriteRenderDataKeys: [] + packedSpriteRenderDataKeys: + - 7373de00561941343896c4e69e43436d: 21300000 + - 9a8f35849df73bf4a8a841de4e70b699: 21300000 + - 71b615b93291b324ca18162473870d2a: 21300000 + - 260213ab1aa2dc34aa3f84761eb07316: 21300000 + - d4c3de2ca85632b40b3e8d9884a94100: 21300000 + - 221527fce6ae996489ca2c7e01d0d678: 21300000 + - f7c47b4f3b4ef04459d62f909f2e12c8: 21300000 + - 6e5fddbf1f5ca3f4c80f68feeac293fa: 21300000 m_MasterAtlas: {fileID: 0} - m_PackedSprites: [] - m_PackedSpriteNamesToIndex: [] + m_PackedSprites: + - {fileID: 21300000, guid: 7373de00561941343896c4e69e43436d, type: 3} + - {fileID: 21300000, guid: 9a8f35849df73bf4a8a841de4e70b699, type: 3} + - {fileID: 21300000, guid: 71b615b93291b324ca18162473870d2a, type: 3} + - {fileID: 21300000, guid: 260213ab1aa2dc34aa3f84761eb07316, type: 3} + - {fileID: 21300000, guid: d4c3de2ca85632b40b3e8d9884a94100, type: 3} + - {fileID: 21300000, guid: 221527fce6ae996489ca2c7e01d0d678, type: 3} + - {fileID: 21300000, guid: f7c47b4f3b4ef04459d62f909f2e12c8, type: 3} + - {fileID: 21300000, guid: 6e5fddbf1f5ca3f4c80f68feeac293fa, type: 3} + m_PackedSpriteNamesToIndex: + - 1_7 + - 1_3 + - 1_4 + - 1_8 + - 1_6 + - 1_2 + - 1_5 + - 1_1 m_RenderDataMap: {} m_Tag: "UIRaw_Atlas_\u6296\u97F3\u793C\u7269\u56FE_Dy" m_IsVariant: 0 diff --git a/UnityProject/Assets/GameScripts/HotFix/GameLogic/Manager/DataGameSceneManager.cs b/UnityProject/Assets/GameScripts/HotFix/GameLogic/Manager/DataGameSceneManager.cs index d8ef62ce..c7e4ec43 100644 --- a/UnityProject/Assets/GameScripts/HotFix/GameLogic/Manager/DataGameSceneManager.cs +++ b/UnityProject/Assets/GameScripts/HotFix/GameLogic/Manager/DataGameSceneManager.cs @@ -526,7 +526,7 @@ namespace GameLogic m_Buff1.m_EffectGo = eGo; // 移动特效 - eGo.transform.DOLocalMoveX(-2000, 7f).OnComplete(async () => + eGo.transform.DOLocalMoveX(-2000, 12f).OnComplete(async () => { GameObject.Destroy(eGo); });