diff --git a/UnityProject/Assets/GameScripts/HotFix/GameLogic/Manager/DataGameSceneManager.cs b/UnityProject/Assets/GameScripts/HotFix/GameLogic/Manager/DataGameSceneManager.cs index f5795f77..75bd1b9f 100644 --- a/UnityProject/Assets/GameScripts/HotFix/GameLogic/Manager/DataGameSceneManager.cs +++ b/UnityProject/Assets/GameScripts/HotFix/GameLogic/Manager/DataGameSceneManager.cs @@ -880,6 +880,8 @@ namespace GameLogic } } + await UniTask.Delay(500); + // 排序 m_TempList.Sort((a, b) => { @@ -893,7 +895,7 @@ namespace GameLogic } }); - for (int i = 0; i < 10; i++) + for (int i = 0; i < 11; i++) { if (m_TempList[i] == actor) {