提交家族榜单数据接口更新
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@ -25,9 +25,17 @@ namespace GameLogic
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public string roundId;
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public string roundId;
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public string anchorUid;
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public string anchorUid;
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public string winSide;
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public string winSide;
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public string model; // 当前游戏模式
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public List<PostPlayRankData> rankVos;
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public List<PostPlayRankData> rankVos;
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}
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}
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public enum GameModelType
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{
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快速 = 0, // 普通模式
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正常 = 1,
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困难 = 2
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}
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public class GameEndData
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public class GameEndData
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{
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{
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public string m_WinTeamName;
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public string m_WinTeamName;
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@ -126,10 +134,11 @@ namespace GameLogic
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//弹幕
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//弹幕
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public string msgId;// string类型id
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public string msgId;// string类型id
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public string uid;// 评论用户的加密openid,当前其实没有加密
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public string uid;// 评论用户的加密openid,当前其实没有加密
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public string secWid;// 评论用户的加密openid,当前其实没有加密
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public string comment;// 评论内容
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public string avatar;// 用户头像
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public string avatar;// 用户头像
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public string name;// 评论用户昵称(不加密)
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public string name;// 评论用户昵称(不加密)
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public string comment;// 评论内容
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public string secWid;// 评论用户的加密openid,当前其实没有加密
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public long createTime;// 评论毫秒级时间戳
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public long createTime;// 评论毫秒级时间戳
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//礼物
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//礼物
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@ -27,6 +27,8 @@ namespace GameLogic
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"040053" ,"7c1700","0000b2","b42a00","b40083" };
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"040053" ,"7c1700","0000b2","b42a00","b40083" };
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public static GameModelType gameModel = GameModelType.快速;
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public static int GmActorId = 1;
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public static int GmActorId = 1;
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// 测试玩家头像Url
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// 测试玩家头像Url
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@ -112,6 +112,7 @@ public class DataGameModelManager : GameBase.Singleton<DataGameModelManager>
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uploadScoreRequest.rankVos = rankInfos;
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uploadScoreRequest.rankVos = rankInfos;
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uploadScoreRequest.anchorUid = EventConts.RoomData.anchor_open_id;
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uploadScoreRequest.anchorUid = EventConts.RoomData.anchor_open_id;
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uploadScoreRequest.winSide = "blue";
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uploadScoreRequest.winSide = "blue";
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uploadScoreRequest.model = EventConts.gameModel.ToString();
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RoundId++;
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RoundId++;
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@ -1,3 +1,4 @@
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using System;
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using System;
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using System.Collections;
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using System.Collections;
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using System.Collections.Generic;
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using System.Collections.Generic;
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@ -42,6 +42,10 @@ namespace GameLogic
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}
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}
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}
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}
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// 显示模式
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EventConts.gameModel = (GameModelType) gameLenTiemrId;
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// 设置游戏时长
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// 设置游戏时长
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switch (gameLenTiemrId)
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switch (gameLenTiemrId)
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{
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{
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