diff --git a/UnityProject/Assets/AssetRaw/ZQDN/FX/Shaders/Shader Graphs_nao.mat b/UnityProject/Assets/AssetRaw/ZQDN/FX/Shaders/Shader Graphs_nao.mat index 9de24713..6cc84cc2 100644 --- a/UnityProject/Assets/AssetRaw/ZQDN/FX/Shaders/Shader Graphs_nao.mat +++ b/UnityProject/Assets/AssetRaw/ZQDN/FX/Shaders/Shader Graphs_nao.mat @@ -41,7 +41,7 @@ Material: m_Offset: {x: 0, y: 0} m_Ints: [] m_Floats: - - _Alpha: 0.6370627 + - _Alpha: 1 - _Light: 1 - _QueueControl: 0 - _QueueOffset: 0 diff --git a/UnityProject/Assets/GameScripts/HotFix/GameLogic/UI/UIGameBattle.cs b/UnityProject/Assets/GameScripts/HotFix/GameLogic/UI/UIGameBattle.cs index 37923dcd..c97640f9 100644 --- a/UnityProject/Assets/GameScripts/HotFix/GameLogic/UI/UIGameBattle.cs +++ b/UnityProject/Assets/GameScripts/HotFix/GameLogic/UI/UIGameBattle.cs @@ -114,6 +114,9 @@ namespace GameLogic // 游戏状态 //DataGameSceneManager.Instance.SetGameState(true); + // 清除视频上的targetTexture残像 + m_video_Video.targetTexture.Release(); + // 刷新 UpdateGameTiemr(); UpdateGameScoreValue(); @@ -136,6 +139,14 @@ namespace GameLogic } } + protected override void Close() + { + base.Close(); + + // 清除视频上的targetTexture残像 + m_video_Video.targetTexture.Release(); + } + protected override void OnUpdate() { base.OnUpdate();