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@ -41,7 +41,7 @@ Material:
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m_Offset: {x: 0, y: 0}
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m_Offset: {x: 0, y: 0}
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m_Ints: []
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m_Ints: []
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m_Floats:
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m_Floats:
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- _Alpha: 0.6370627
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- _Alpha: 1
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- _Light: 1
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- _Light: 1
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- _QueueControl: 0
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- _QueueControl: 0
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- _QueueOffset: 0
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- _QueueOffset: 0
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@ -114,6 +114,9 @@ namespace GameLogic
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// 游戏状态
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// 游戏状态
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//DataGameSceneManager.Instance.SetGameState(true);
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//DataGameSceneManager.Instance.SetGameState(true);
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// 清除视频上的targetTexture残像
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m_video_Video.targetTexture.Release();
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// 刷新
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// 刷新
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UpdateGameTiemr();
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UpdateGameTiemr();
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UpdateGameScoreValue();
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UpdateGameScoreValue();
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@ -136,6 +139,14 @@ namespace GameLogic
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}
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}
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}
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}
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protected override void Close()
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{
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base.Close();
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// 清除视频上的targetTexture残像
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m_video_Video.targetTexture.Release();
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}
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protected override void OnUpdate()
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protected override void OnUpdate()
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{
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{
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base.OnUpdate();
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base.OnUpdate();
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