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m_AnchoredPosition: {x: 0, y: 0} + m_AnchoredPosition: {x: -0.75, y: -0.2857666} m_SizeDelta: {x: 1300, y: 2340} m_Pivot: {x: 0.5, y: 0.5} --- !u!222 &7137013874561420673 diff --git a/UnityProject/Assets/GameScripts/HotFix/GameLogic/UI/UIGameBattle.cs b/UnityProject/Assets/GameScripts/HotFix/GameLogic/UI/UIGameBattle.cs index 0749a063..ef911a1a 100644 --- a/UnityProject/Assets/GameScripts/HotFix/GameLogic/UI/UIGameBattle.cs +++ b/UnityProject/Assets/GameScripts/HotFix/GameLogic/UI/UIGameBattle.cs @@ -33,6 +33,9 @@ namespace GameLogic private TextMeshProUGUI m_tmpCount; private RawImage m_rimg_ViewTexture; private VideoPlayer m_video_Video; + private RectTransform m_rectSdx; + private RectTransform m_rectSceneFx; + private RectTransform m_rectSpeed; protected override void ScriptGenerator() { m_rectBgList = FindChildComponent("Bg/m_rectBgList"); @@ -53,6 +56,9 @@ namespace GameLogic m_tmpCount = FindChildComponent("Bg/m_rect_GiftPanel/GiftItem/Item/m_tmpCount"); m_rimg_ViewTexture = FindChildComponent("Bg/BattleBg/m_rimg_ViewTexture"); m_video_Video = FindChildComponent("Bg/BattleBg/m_video_Video"); + m_rectSdx = FindChildComponent("m_rectSdx"); + m_rectSceneFx = FindChildComponent("m_rectSceneFx"); + m_rectSpeed = FindChildComponent("m_rectSpeed"); m_btnSetting.onClick.AddListener(OnClickSettingBtn); m_btnRank.onClick.AddListener(OnClickRankBtn); } @@ -181,6 +187,23 @@ namespace GameLogic m_rectBgList.GetChild(i).gameObject.SetActive(false); } + for (int i = 0; i < m_rectSdx.childCount; i++) + { + m_rectSdx.GetChild(i).gameObject.SetActive(false); + } + + for (int i = 0; i < m_rectSceneFx.childCount; i++) + { + m_rectSceneFx.GetChild(i).gameObject.SetActive(false); + } + + for (int i = 0; i < m_rectSpeed.childCount; i++) + { + m_rectSpeed.GetChild(i).gameObject.SetActive(false); + } + + + if (teamId > m_rectBgList.childCount) { Log.Error("背景Id错误" + teamId); @@ -188,6 +211,10 @@ namespace GameLogic } m_rectBgList.GetChild(teamId).gameObject.SetActive(true); + m_rectSdx.GetChild(teamId).gameObject.SetActive(true); + m_rectSceneFx.GetChild(teamId).gameObject.SetActive(true); + m_rectSpeed.GetChild(teamId).gameObject.SetActive(true); + // 替换UI图 SwitchUIResource();