diff --git a/UnityProject/Assets/AssetRaw/Effects/NewLiwu/NWS.prefab b/UnityProject/Assets/AssetRaw/Effects/NewLiwu/NWS.prefab index 1a1a7798..7f09152f 100644 --- a/UnityProject/Assets/AssetRaw/Effects/NewLiwu/NWS.prefab +++ b/UnityProject/Assets/AssetRaw/Effects/NewLiwu/NWS.prefab @@ -19395,7 +19395,7 @@ ParticleSystemRenderer: m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: - - {fileID: 2100000, guid: 11f736e21ed82db4b97f10e51f8356bb, type: 2} + - {fileID: 2100000, guid: 6612bdb17a99bca4dacd0cc5563d5477, type: 2} m_StaticBatchInfo: firstSubMesh: 0 subMeshCount: 0 diff --git a/UnityProject/Assets/AssetRaw/ZQDN/FX/Maerials/hudun 2.mat b/UnityProject/Assets/AssetRaw/ZQDN/FX/Maerials/hudun 2.mat index aafdee9a..740986c1 100644 --- a/UnityProject/Assets/AssetRaw/ZQDN/FX/Maerials/hudun 2.mat +++ b/UnityProject/Assets/AssetRaw/ZQDN/FX/Maerials/hudun 2.mat @@ -177,7 +177,7 @@ Material: - _Float43: 0 - _Float44: 0 - _Float45: 0 - - _Float46: 0 + - _Float46: 1 - _Float47: 0 - _Float48: 0 - _Float49: 0 @@ -249,7 +249,7 @@ Material: - _Vertex_Group: 0 - _ZWrite: 0 - _Ztestmode: 4 - - _Ztestmode1: 0 + - _Ztestmode1: 3 - _Ztestmode2: 0 - _maintex_alpha: 0 - _mask01_alpha: 1 diff --git a/UnityProject/Assets/AssetRaw/ZQDN/FX/Maerials/Bao 2.mat b/UnityProject/Assets/AssetRaw/ZQDN/FX/NewMaterials/Bao 2.mat similarity index 100% rename from UnityProject/Assets/AssetRaw/ZQDN/FX/Maerials/Bao 2.mat rename to UnityProject/Assets/AssetRaw/ZQDN/FX/NewMaterials/Bao 2.mat diff --git a/UnityProject/Assets/AssetRaw/ZQDN/FX/Maerials/Bao 2.mat.meta b/UnityProject/Assets/AssetRaw/ZQDN/FX/NewMaterials/Bao 2.mat.meta similarity index 100% rename from UnityProject/Assets/AssetRaw/ZQDN/FX/Maerials/Bao 2.mat.meta rename to UnityProject/Assets/AssetRaw/ZQDN/FX/NewMaterials/Bao 2.mat.meta diff --git a/UnityProject/Assets/AssetRaw/ZQDN/FX/NewMaterials/Bao 3.mat b/UnityProject/Assets/AssetRaw/ZQDN/FX/NewMaterials/Bao 3.mat new file mode 100644 index 00000000..41b19a12 --- /dev/null +++ b/UnityProject/Assets/AssetRaw/ZQDN/FX/NewMaterials/Bao 3.mat @@ -0,0 +1,304 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!114 &-6551792039085883432 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: + version: 7 +--- !u!21 &2100000 +Material: + serializedVersion: 8 + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: Bao 3 + m_Shader: {fileID: 4800000, guid: a292e46922f2b874a821cbab53ce1d97, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: [] + m_InvalidKeywords: [] + m_LightmapFlags: 4 + m_EnableInstancingVariants: 0 + m_DoubleSidedGI: 0 + m_CustomRenderQueue: -1 + stringTagMap: {} + disabledShaderPasses: [] + m_LockedProperties: + m_SavedProperties: + serializedVersion: 3 + m_TexEnvs: + - _BaseMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _BumpMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DetailAlbedoMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DetailMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DetailNormalMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _EmissionMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _Gradienttex: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _MainTex: + m_Texture: {fileID: 2800000, guid: 31234ef3053f99d4fb64088af834f512, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _Mask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _Mask1: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _MetallicGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _OcclusionMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _ParallaxMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SpecGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _TextureSample0: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _TextureSample1: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _dissolvetex: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _flowmaptex: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _maintex: + m_Texture: {fileID: 2800000, guid: 31234ef3053f99d4fb64088af834f512, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _noise: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _texcoord: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _vertextex: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _vertextex1: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_Lightmaps: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_LightmapsInd: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_ShadowMasks: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Ints: [] + m_Floats: + - _AlphaClip: 0 + - _AlphaCutoff: 0.5 + - _AlphaToMask: 0 + - _Alpha_Int: 1 + - _Blend: 0 + - _BlendModePreserveSpecular: 1 + - _BumpScale: 1 + - _ClearCoatMask: 0 + - _ClearCoatSmoothness: 0 + - _Color_Group2: 0 + - _Cull: 2 + - _Custom_Group1: 0 + - _Cutoff: 0.5 + - _Depthfade_Group1: 0 + - _DetailAlbedoMapScale: 1 + - _DetailNormalMapScale: 1 + - _Disolove_Group: 0 + - _DstBlend: 0 + - _DstBlendAlpha: 0 + - _EnvironmentReflections: 1 + - _Float0: 0 + - _Float1: 10 + - _Float10: 0 + - _Float11: 0 + - _Float12: 0 + - _Float14: 1 + - _Float15: 1 + - _Float16: 0 + - _Float17: 0 + - _Float19: 1 + - _Float2: 0 + - _Float20: 0 + - _Float22: 0 + - _Float24: 0 + - _Float25: 0 + - _Float28: 1 + - _Float29: 0 + - _Float30: 1 + - _Float31: 0 + - _Float32: 0 + - _Float33: 0 + - _Float34: 1 + - _Float35: 0 + - _Float36: 1 + - _Float37: 1 + - _Float39: 0 + - _Float4: 0 + - _Float40: 0 + - _Float41: 0 + - _Float42: 0 + - _Float43: 0 + - _Float44: 0 + - _Float45: 0 + - _Float46: 1 + - _Float47: 0 + - _Float48: 0 + - _Float49: 0 + - _Float5: 0 + - _Float50: 0 + - _Float51: 0 + - _Float52: 0 + - _Float53: 0 + - _Float54: 0 + - _Float55: 1 + - _Float56: 0 + - _Float57: 0 + - _Float6: 0 + - _Float60: 15 + - _Float61: 0 + - _Float62: 0 + - _Float63: 0 + - _Float64: 0 + - _Float65: 0 + - _Float66: 0 + - _Float67: 0 + - _Float68: 0 + - _Float69: 0 + - _Float70: 0 + - _Float71: 0 + - _Float72: 0 + - _Float73: 0 + - _Float74: 0 + - _Float75: 0 + - _Float76: 0 + - _Float77: 0 + - _Float78: 0 + - _Float79: 0 + - _Float8: 0.5 + - _Float80: 0 + - _Float81: 0 + - _Float82: 0 + - _Float83: 0 + - _Float84: 0 + - _Float85: 0 + - _Float86: 0 + - _Float87: 0 + - _Float88: 0 + - _Float89: 0 + - _Float9: 0 + - _Fresnel_Group2: 0 + - _GlossMapScale: 0 + - _Glossiness: 0 + - _GlossyReflections: 0 + - _Maintex_Group: 0 + - _Maintex_Group1: 0 + - _Mask_Group: 0 + - _Metallic: 0 + - _Noise_Group: 0 + - _OcclusionStrength: 1 + - _Parallax: 0.005 + - _Power: 1 + - _QueueControl: 0 + - _QueueOffset: 0 + - _ReceiveShadows: 1 + - _Smoothness: 0.5 + - _SmoothnessTextureChannel: 0 + - _SpecularHighlights: 1 + - _SrcBlend: 1 + - _SrcBlendAlpha: 1 + - _Surface: 0 + - _UseMainTex_RGB_A: 0 + - _Vertex_Group: 0 + - _WorkflowMode: 1 + - _ZWrite: 1 + - _Ztestmode: 4 + - _Ztestmode1: 3 + - _Ztestmode2: 0 + - _maintex_alpha: 0 + - _mask01_alpha: 0 + - _mask02_alpha: 0 + - _power3: 1 + m_Colors: + - _BaseColor: {r: 1, g: 1, b: 1, a: 1} + - _Color: {r: 1, g: 1, b: 1, a: 1} + - _Color0: {r: 1, g: 1, b: 1, a: 1} + - _Color1: {r: 1, g: 1, b: 1, a: 1} + - _Color3: {r: 1, g: 1, b: 1, a: 1} + - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} + - _SpecColor: {r: 0.2, g: 0.2, b: 0.2, a: 1} + - _T_O: {r: 1, g: 1, b: 0, a: 0} + - _Vector0: {r: 0, g: 0, b: 0, a: 0} + - _Vector10: {r: 1, g: 1, b: 0, a: 0} + - _Vector11: {r: 0, g: 0, b: 0, a: 0} + - _Vector12: {r: 1, g: 1, b: 0, a: 0} + - _Vector13: {r: 0, g: 0, b: 0, a: 0} + - _Vector14: {r: 1, g: 1, b: 0, a: 0} + - _Vector15: {r: 0, g: 0, b: 0, a: 0} + - _Vector16: {r: 1, g: 1, b: 0, a: 0} + - _Vector17: {r: 0, g: 0, b: 0, a: 0} + - _Vector18: {r: 1, g: 1, b: 0, a: 0} + - _Vector19: {r: 0, g: 0, b: 0, a: 0} + - _Vector22: {r: 1, g: 1, b: 0, a: 0} + - _Vector23: {r: 0, g: 0, b: 0, a: 0} + - _Vector24: {r: 1, g: 1, b: 0, a: 0} + - _Vector25: {r: 0, g: 0, b: 0, a: 0} + - _Vector5: {r: 0, g: 0, b: 0, a: 0} + - _Vector7: {r: 0, g: 0, b: 0, a: 0} + - _Vector8: {r: 1, g: 1, b: 0, a: 0} + - _Vector9: {r: 1, g: 1, b: 0, a: 0} + m_BuildTextureStacks: [] diff --git a/UnityProject/Assets/AssetRaw/ZQDN/FX/NewMaterials/Bao 3.mat.meta b/UnityProject/Assets/AssetRaw/ZQDN/FX/NewMaterials/Bao 3.mat.meta new file mode 100644 index 00000000..4beb19d4 --- /dev/null +++ b/UnityProject/Assets/AssetRaw/ZQDN/FX/NewMaterials/Bao 3.mat.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 6612bdb17a99bca4dacd0cc5563d5477 +NativeFormatImporter: + externalObjects: {} + mainObjectFileID: 2100000 + userData: + assetBundleName: + assetBundleVariant: