This commit is contained in:
DESKTOP-SAJ6RKV\Administrator 2025-06-17 19:47:14 +08:00
parent 304ccf0f1e
commit e6de85d765
8 changed files with 179 additions and 22 deletions

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<<<<<<< Updated upstream
=======
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>>>>>>> Stashed changes
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@ -77,6 +77,7 @@ namespace GameLogic
public const string HuangJinGameEnd = "HuangJinGameEnd";
public const string GuanJunShiKe = "GuanJunShiKe";
public const string UIDianZan = "UIDianZan";
public const string UIHDWMSP = "UIHDWMSP";
#endregion

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@ -740,6 +740,9 @@ namespace GameLogic
eGo.transform.localPosition = new Vector3(-1500, 0, 0);
eGo.transform.localScale = Vector3.one;
string str = DataGameSceneManager.Instance.GetStrs(int.Parse(unitPlayerData.teamId) - 1);
GameEvent.Send(EventConts.UIHDWMSP, unitPlayerData, str + "氏文明");
// 移动特效
eGo.transform.DOLocalMoveX(0, 5f).OnComplete(async () =>
{

View File

@ -9,6 +9,7 @@ using TMPro;
using Coffee.UIExtensions;
using UnityEngine.Video;
using System.Xml.Linq;
using System;
namespace GameLogic
{
@ -314,6 +315,7 @@ namespace GameLogic
GameEvent.AddEventListener(EventConts.HuangJinGameEnd, HuangJinGameEndFunc);
GameEvent.AddEventListener(EventConts.GuanJunShiKe, GuanJunShiKeFunc);
GameEvent.AddEventListener<string>(EventConts.UIDianZan, UIDianZanFunc);
GameEvent.AddEventListener<UnitPlayerData, string>(EventConts.UIHDWMSP, AddHdWmspFunc);
GameEvent.AddEventListener<UnitPlayerData, GiftConfig, int>(EventConts.AddGiftMessage, AddGiftMessageFunc);
}
@ -328,6 +330,7 @@ namespace GameLogic
GameEvent.RemoveEventListener(EventConts.HuangJinGameEnd, HuangJinGameEndFunc);
GameEvent.RemoveEventListener(EventConts.GuanJunShiKe, GuanJunShiKeFunc);
GameEvent.RemoveEventListener<string>(EventConts.UIDianZan, UIDianZanFunc);
GameEvent.RemoveEventListener<UnitPlayerData, string>(EventConts.UIHDWMSP, AddHdWmspFunc);
GameEvent.RemoveEventListener<UnitPlayerData, GiftConfig, int>(EventConts.AddGiftMessage, AddGiftMessageFunc);
}
@ -628,6 +631,15 @@ namespace GameLogic
giftItem.GetComponent<UIGiftItem>().OnInit(unitPlayerData, giftConfig, num);
}
private void AddHdWmspFunc(UnitPlayerData unitPlayerData, string teamName)
{
var giftItem = GameObject.Instantiate(m_rect_GiftPanel.transform.GetChild(2));
giftItem.transform.SetParent(m_rect_GiftPanel);
giftItem.transform.localScale = Vector3.one;
giftItem.transform.localPosition = Vector3.zero;
giftItem.gameObject.SetActive(true);
giftItem.GetComponent<UIHDWmsp>().OnInit(teamName, unitPlayerData.protCustMessageData.nickName, unitPlayerData.protCustMessageData.imgURL);
}
/// <summary>
/// 收到游戏重开的消息

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@ -0,0 +1,25 @@
using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
namespace GameLogic
{
public class UIHDWmsp : MonoBehaviour
{
public TextMeshProUGUI m_teamName;
public TextMeshProUGUI m_PlayerName;
public RawImage m_HeadIcon;
public void OnInit(string teamName, string playerName, string imgUrl)
{
m_teamName.text = teamName;
m_PlayerName.text = playerName;
AsyncImageDownload.Instance.SetAsyncImage(imgUrl, m_HeadIcon);
}
}
}

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