From e707d408265a2d1dfbf27fb46da649028edde44b Mon Sep 17 00:00:00 2001 From: "DESKTOP-SAJ6RKV\\Administrator" Date: Thu, 5 Jun 2025 16:57:09 +0800 Subject: [PATCH] 1 --- .../Assets/GameScripts/HotFix/GameLogic/UI/UIGameBattle.cs | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/UnityProject/Assets/GameScripts/HotFix/GameLogic/UI/UIGameBattle.cs b/UnityProject/Assets/GameScripts/HotFix/GameLogic/UI/UIGameBattle.cs index ebb109e2..21d2e144 100644 --- a/UnityProject/Assets/GameScripts/HotFix/GameLogic/UI/UIGameBattle.cs +++ b/UnityProject/Assets/GameScripts/HotFix/GameLogic/UI/UIGameBattle.cs @@ -254,6 +254,8 @@ namespace GameLogic // 先播放视频 string videoName = ConfigSystem.Instance.Tables.TbTeamConfig.Get(teamId).ImgName; + GameModule.Audio.Play(TEngine.AudioType.UISound, videoName, false, 1, true); + m_video_Video.loopPointReached += (v) => { @@ -329,6 +331,7 @@ namespace GameLogic // 先播放视频 string videoName = ConfigSystem.Instance.Tables.TbTeamConfig.Get(teamId).VideoName; + GameModule.Audio.Play(TEngine.AudioType.UISound, videoName, false, 1, true); m_video_Video.loopPointReached += (v) => { @@ -383,6 +386,7 @@ namespace GameLogic // 先播放视频 string videoName = ConfigSystem.Instance.Tables.TbTeamConfig.Get(teamId).ImgName; + GameModule.Audio.Play(TEngine.AudioType.UISound, videoName, false, 1, true); m_video_SjVideo.loopPointReached += (v) => {