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@ -10,31 +10,31 @@ namespace GameLogic
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[Window(UILayer.UI)]
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[Window(UILayer.UI)]
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class UIGameWorldRankForm : UIWindow
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class UIGameWorldRankForm : UIWindow
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{
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{
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#region ½Å±¾¹¤¾ßÉú³ÉµÄ´úÂë
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#region 脚本工具生成的代码
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private Toggle m_toggle_weekRank;
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private Toggle m_toggle_weekRank;
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private Toggle m_toggle_Rank;
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private Toggle m_toggle_Rank;
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private Toggle m_toggle_gongXianRank;
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private Toggle m_toggle_gongXianRank;
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private LoopListView m_loopListView_View;
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private LoopListView m_loopListView_View;
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private GameObject m_itemRankItem;
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private GameObject m_itemRankItem;
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private LoopListView m_loopListView_JiaZuView;
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private LoopListView m_loopListView_JiaZuView;
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private GameObject m_itemRankItemJiaZu;
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private GameObject m_itemRankItemJiaZu;
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private Button m_btn_Close;
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private Button m_btn_Close;
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protected override void ScriptGenerator()
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protected override void ScriptGenerator()
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{
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{
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m_toggle_weekRank = FindChildComponent<Toggle>("Bg/Bg/Panel/ToggleGroup/m_toggle_weekRank");
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m_toggle_weekRank = FindChildComponent<Toggle>("Bg/Bg/Panel/ToggleGroup/m_toggle_weekRank");
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m_toggle_Rank = FindChildComponent<Toggle>("Bg/Bg/Panel/ToggleGroup/m_toggle_Rank");
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m_toggle_Rank = FindChildComponent<Toggle>("Bg/Bg/Panel/ToggleGroup/m_toggle_Rank");
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m_toggle_gongXianRank = FindChildComponent<Toggle>("Bg/Bg/Panel/ToggleGroup/m_toggle_gongXianRank");
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m_toggle_gongXianRank = FindChildComponent<Toggle>("Bg/Bg/Panel/ToggleGroup/m_toggle_gongXianRank");
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m_loopListView_View = FindChildComponent<LoopListView>("Bg/ScrollViewPanel/m_loopListView_View");
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m_loopListView_View = FindChildComponent<LoopListView>("Bg/ScrollViewPanel/m_loopListView_View");
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m_itemRankItem = FindChild("Bg/ScrollViewPanel/m_loopListView_View/Viewport/Content/m_itemRankItem").gameObject;
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m_itemRankItem = FindChild("Bg/ScrollViewPanel/m_loopListView_View/Viewport/Content/m_itemRankItem").gameObject;
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m_loopListView_JiaZuView = FindChildComponent<LoopListView>("Bg/ScrollViewPanel/m_loopListView_JiaZuView");
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m_loopListView_JiaZuView = FindChildComponent<LoopListView>("Bg/ScrollViewPanel/m_loopListView_JiaZuView");
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m_itemRankItemJiaZu = FindChild("Bg/ScrollViewPanel/m_loopListView_JiaZuView/Viewport/Content/m_itemRankItemJiaZu").gameObject;
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m_itemRankItemJiaZu = FindChild("Bg/ScrollViewPanel/m_loopListView_JiaZuView/Viewport/Content/m_itemRankItemJiaZu").gameObject;
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m_btn_Close = FindChildComponent<Button>("Bg/m_btn_Close");
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m_btn_Close = FindChildComponent<Button>("Bg/m_btn_Close");
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m_toggle_weekRank.onValueChanged.AddListener(OnToggle_weekRankChange);
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m_toggle_weekRank.onValueChanged.AddListener(OnToggle_weekRankChange);
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m_toggle_Rank.onValueChanged.AddListener(OnToggle_RankChange);
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m_toggle_Rank.onValueChanged.AddListener(OnToggle_RankChange);
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m_toggle_gongXianRank.onValueChanged.AddListener(OnToggle_gongXianRankChange);
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m_toggle_gongXianRank.onValueChanged.AddListener(OnToggle_gongXianRankChange);
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m_btn_Close.onClick.AddListener(OnClick_CloseBtn);
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m_btn_Close.onClick.AddListener(OnClick_CloseBtn);
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}
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}
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#endregion
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#endregion
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#region 事件
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#region 事件
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private void OnToggle_weekRankChange(bool isOn)
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private void OnToggle_weekRankChange(bool isOn)
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@ -77,12 +77,16 @@ namespace GameLogic
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List<PlayRankData> m_PlayRankDataWeek; // 周缓存
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List<PlayRankData> m_PlayRankDataWeek; // 周缓存
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List<PlayRankData> m_PlayRankDataMonth; // 月缓存
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List<PlayRankData> m_PlayRankDataMonth; // 月缓存
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List<PlayRankData> m_PlayRankDataJiaZu; // 家族缓存
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private async Task GetRankData()
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private async Task GetRankData()
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{
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{
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if (rankType == 1)
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if (rankType == 1)
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{
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{
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m_loopListView_View.gameObject.SetActive(true);
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m_loopListView_JiaZuView.gameObject.SetActive(false);
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if (m_PlayRankDataWeek != null && m_PlayRankDataWeek.Count > 0)
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if (m_PlayRankDataWeek != null && m_PlayRankDataWeek.Count > 0)
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{
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{
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m_PlayRankDatas = m_PlayRankDataWeek;
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m_PlayRankDatas = m_PlayRankDataWeek;
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@ -92,6 +96,9 @@ namespace GameLogic
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}
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}
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else if (rankType == 2)
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else if (rankType == 2)
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{
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{
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m_loopListView_View.gameObject.SetActive(true);
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m_loopListView_JiaZuView.gameObject.SetActive(false);
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if (m_PlayRankDataMonth != null && m_PlayRankDataMonth.Count > 0)
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if (m_PlayRankDataMonth != null && m_PlayRankDataMonth.Count > 0)
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{
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{
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m_PlayRankDatas = m_PlayRankDataMonth;
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m_PlayRankDatas = m_PlayRankDataMonth;
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@ -99,6 +106,20 @@ namespace GameLogic
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return;
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return;
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}
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}
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}
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}
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else
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{
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m_loopListView_View.gameObject.SetActive(false);
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m_loopListView_JiaZuView.gameObject.SetActive(true);
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if (m_PlayRankDataJiaZu != null && m_PlayRankDataJiaZu.Count > 0)
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{
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m_PlayRankDatas = m_PlayRankDataJiaZu;
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RefreshUI();
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return;
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}
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}
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// 默认显示周榜
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// 默认显示周榜
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var data = await DataGameModelManager.Instance.C2S_GetResultRank(rankType);
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var data = await DataGameModelManager.Instance.C2S_GetResultRank(rankType);
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@ -112,6 +133,10 @@ namespace GameLogic
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{
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{
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m_PlayRankDataMonth = m_PlayRankDatas;
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m_PlayRankDataMonth = m_PlayRankDatas;
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}
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}
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else
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{
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m_PlayRankDataJiaZu = m_PlayRankDatas;
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}
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RefreshUI();
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RefreshUI();
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@ -119,15 +144,32 @@ namespace GameLogic
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bool isInit = false;
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bool isInit = false;
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bool isJiaZuInit = false;
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private void RefreshUI()
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private void RefreshUI()
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{
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{
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if (!isInit)
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if (rankType == 3)
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{
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{
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m_loopListView_View.InitListView(m_PlayRankDatas.Count, OnGetItemByIndex);
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if (!isJiaZuInit)
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isInit = true;
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{
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m_loopListView_JiaZuView.InitListView(m_PlayRankDatas.Count, OnGetItemByIndex);
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isJiaZuInit = true;
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}
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m_loopListView_JiaZuView.SetListItemCount(m_PlayRankDatas.Count);
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m_loopListView_JiaZuView.RefreshAllShownItem();
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}
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}
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m_loopListView_View.SetListItemCount(m_PlayRankDatas.Count);
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else
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m_loopListView_View.RefreshAllShownItem();
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{
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if (!isInit)
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{
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m_loopListView_View.InitListView(m_PlayRankDatas.Count, OnGetItemByIndex);
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isInit = true;
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}
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m_loopListView_View.SetListItemCount(m_PlayRankDatas.Count);
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m_loopListView_View.RefreshAllShownItem();
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}
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}
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}
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