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@ -51953,7 +52087,6 @@ GameObject:
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@ -51972,7 +52105,8 @@ RectTransform:
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- {fileID: 3000817103932849290}
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@ -51988,95 +52122,6 @@ CanvasRenderer:
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m_margin: {x: 0, y: 0, z: 0, w: 0}
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m_isUsingLegacyAnimationComponent: 0
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m_isVolumetricText: 0
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--- !u!1 &5046560702088191477
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--- !u!1 &5046560702088191477
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GameObject:
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GameObject:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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||||||
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@ -41,7 +41,7 @@ Material:
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|||||||
m_Offset: {x: 0, y: 0}
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m_Offset: {x: 0, y: 0}
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m_Ints: []
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m_Ints: []
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m_Floats:
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m_Floats:
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- _Alpha: 1
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- _Alpha: 0.60134923
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- _Light: 1
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- _Light: 1
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- _QueueControl: 0
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- _QueueControl: 0
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- _QueueOffset: 0
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- _QueueOffset: 0
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@ -288,12 +288,9 @@ namespace GameLogic
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actorHItem.gameObject.SetActive(true);
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actorHItem.gameObject.SetActive(true);
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actorHItem.transform.DOLocalMoveX(0, 4f).OnComplete(async () =>
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actorHItem.transform.DOLocalMoveX(0, 4f).OnComplete(async () =>
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{
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{
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// 显示一下脑袋
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//m_rectNao.GetComponent<Image>().material.SetFloat("_Alpha", 1);
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// 显示一下脑袋
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// 显示一下脑袋
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var naoMat = m_rectNao.GetComponent<Image>().material;
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var naoMat = m_rectNao.GetComponent<Image>().material;
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//naoMat.SetFloat("_Alpha", 1);
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m_rectNao.gameObject.SetActive(true);
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// _Alpha 0~1 闪烁3次
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// _Alpha 0~1 闪烁3次
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int flashCount = 3;
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int flashCount = 3;
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@ -318,8 +315,11 @@ namespace GameLogic
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() => naoMat.GetFloat("_Alpha"),
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() => naoMat.GetFloat("_Alpha"),
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x => naoMat.SetFloat("_Alpha", x),
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x => naoMat.SetFloat("_Alpha", x),
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1f, 0.18f
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1f, 0.18f
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).SetEase(Ease.OutQuad));
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).SetEase(Ease.OutQuad)).OnComplete(() => { m_rectNao.gameObject.SetActive(false); });
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UIPlayerAddNumItem actorHItem = CreateWidgetByPrefab<UIPlayerAddNumItem>
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(m_itemAddNum, m_rectNao, true);
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//actorHItem.OnInit(data);
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await UniTask.Delay(2000);
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await UniTask.Delay(2000);
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@ -0,0 +1,60 @@
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using UnityEngine;
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using UnityEngine.UI;
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using TEngine;
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using TMPro;
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using DG.Tweening;
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using Cysharp.Threading.Tasks;
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namespace GameLogic
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{
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[Window(UILayer.UI)]
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class UIPlayerAddNumItem : UIWidget
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{
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#region 脚本工具生成的代码
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private TextMeshProUGUI m_tmp_addNum;
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protected override void ScriptGenerator()
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{
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m_tmp_addNum = FindChildComponent<TextMeshProUGUI>("m_tmp_addNum");
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}
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#endregion
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#region 事件
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#endregion
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protected override void OnCreate()
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{
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|
base.OnCreate();
|
||||||
|
|
||||||
|
// 实现字体的从小到大的变化、并且带有从0-1的透明变化
|
||||||
|
if (m_tmp_addNum != null)
|
||||||
|
{
|
||||||
|
// 初始缩放和透明
|
||||||
|
m_tmp_addNum.transform.localScale = Vector3.one * 0.2f;
|
||||||
|
var color = m_tmp_addNum.color;
|
||||||
|
color.a = 0f;
|
||||||
|
m_tmp_addNum.color = color;
|
||||||
|
|
||||||
|
// 动画:缩放到1,透明到1
|
||||||
|
float duration = 0.35f;
|
||||||
|
m_tmp_addNum.transform.DOScale(Vector3.one, duration).SetEase(Ease.OutBack);
|
||||||
|
DOTween.To(
|
||||||
|
() => m_tmp_addNum.color.a,
|
||||||
|
a =>
|
||||||
|
{
|
||||||
|
var c = m_tmp_addNum.color;
|
||||||
|
c.a = a;
|
||||||
|
m_tmp_addNum.color = c;
|
||||||
|
},
|
||||||
|
1f, duration
|
||||||
|
).SetEase(Ease.OutQuad).OnComplete(async () =>
|
||||||
|
{
|
||||||
|
await UniTask.Delay(1000);
|
||||||
|
Destroy();
|
||||||
|
});
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: cd1185449af0918429ca26762c0793b6
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
Loading…
x
Reference in New Issue
Block a user