This commit is contained in:
DESKTOP-SAJ6RKV\Administrator 2025-05-29 16:43:56 +08:00
parent fd2370a143
commit f18b93b235
5 changed files with 214 additions and 98 deletions

View File

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View File

@ -41,7 +41,7 @@ Material:
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View File

@ -288,12 +288,9 @@ namespace GameLogic
actorHItem.gameObject.SetActive(true);
actorHItem.transform.DOLocalMoveX(0, 4f).OnComplete(async () =>
{
// 显示一下脑袋
//m_rectNao.GetComponent<Image>().material.SetFloat("_Alpha", 1);
// 显示一下脑袋
var naoMat = m_rectNao.GetComponent<Image>().material;
//naoMat.SetFloat("_Alpha", 1);
m_rectNao.gameObject.SetActive(true);
// _Alpha 0~1 闪烁3次
int flashCount = 3;
@ -318,8 +315,11 @@ namespace GameLogic
() => naoMat.GetFloat("_Alpha"),
x => naoMat.SetFloat("_Alpha", x),
1f, 0.18f
).SetEase(Ease.OutQuad));
).SetEase(Ease.OutQuad)).OnComplete(() => { m_rectNao.gameObject.SetActive(false); });
UIPlayerAddNumItem actorHItem = CreateWidgetByPrefab<UIPlayerAddNumItem>
(m_itemAddNum, m_rectNao, true);
//actorHItem.OnInit(data);
await UniTask.Delay(2000);

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@ -0,0 +1,60 @@
using UnityEngine;
using UnityEngine.UI;
using TEngine;
using TMPro;
using DG.Tweening;
using Cysharp.Threading.Tasks;
namespace GameLogic
{
[Window(UILayer.UI)]
class UIPlayerAddNumItem : UIWidget
{
#region
private TextMeshProUGUI m_tmp_addNum;
protected override void ScriptGenerator()
{
m_tmp_addNum = FindChildComponent<TextMeshProUGUI>("m_tmp_addNum");
}
#endregion
#region
#endregion
protected override void OnCreate()
{
base.OnCreate();
// 实现字体的从小到大的变化、并且带有从0-1的透明变化
if (m_tmp_addNum != null)
{
// 初始缩放和透明
m_tmp_addNum.transform.localScale = Vector3.one * 0.2f;
var color = m_tmp_addNum.color;
color.a = 0f;
m_tmp_addNum.color = color;
// 动画缩放到1透明到1
float duration = 0.35f;
m_tmp_addNum.transform.DOScale(Vector3.one, duration).SetEase(Ease.OutBack);
DOTween.To(
() => m_tmp_addNum.color.a,
a =>
{
var c = m_tmp_addNum.color;
c.a = a;
m_tmp_addNum.color = c;
},
1f, duration
).SetEase(Ease.OutQuad).OnComplete(async () =>
{
await UniTask.Delay(1000);
Destroy();
});
}
}
}
}

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