调整材质球位置

This commit is contained in:
SD-20250424WZPW\Administrator 2025-04-29 17:02:18 +08:00
parent e5bb587056
commit f3a9fd3116
24 changed files with 123 additions and 8 deletions

View File

@ -742,10 +742,10 @@ RectTransform:
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@ -945,7 +945,7 @@ MonoBehaviour:
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@ -1498,7 +1498,7 @@ GameObject:
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View File

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View File

@ -57,6 +57,7 @@ namespace GameLogic
m_imgSign.sprite = GameModule.Resource.LoadAsset<Sprite>("zjm_mz_" + assetsId);
m_imgValue.sprite = GameModule.Resource.LoadAsset<Sprite>("zjm_jdt_" + assetsId);
m_imgValue.material = GameModule.Resource.LoadAsset<Material>("JDT" + (assetsId <= 10 ? "0" + assetsId : assetsId));
m_tmpSign.text = DataGameSceneManager.Instance.m_Strs[i];
m_tmpAllValue.text = m_AllPush.ToString();
}

View File

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