diff --git a/UnityProject/Assets/AssetRaw/UI/UIGameBattle.prefab b/UnityProject/Assets/AssetRaw/UI/UIGameBattle.prefab index f1f3b689..09fff53e 100644 --- a/UnityProject/Assets/AssetRaw/UI/UIGameBattle.prefab +++ b/UnityProject/Assets/AssetRaw/UI/UIGameBattle.prefab @@ -6220,7 +6220,7 @@ RectTransform: m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0.5, y: 0.5} m_AnchorMax: {x: 0.5, y: 0.5} - m_AnchoredPosition: {x: -128.36664, y: -0.9686413} + m_AnchoredPosition: {x: -90.999985, y: -0.9686413} m_SizeDelta: {x: 170.8668, y: 52.3371} m_Pivot: {x: 0.5, y: 0.5} --- !u!222 &660982271563128030 @@ -11472,8 +11472,8 @@ RectTransform: m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0.5, y: 0.5} m_AnchorMax: {x: 0.5, y: 0.5} - m_AnchoredPosition: {x: -103.88961, y: -1.8} - m_SizeDelta: {x: 434.0208, y: 63} + m_AnchoredPosition: {x: -140.41711, y: -1.8} + m_SizeDelta: {x: 360.9659, y: 63} m_Pivot: {x: 0.5, y: 0.5} --- !u!222 &4685188954278798137 CanvasRenderer: @@ -78346,7 +78346,7 @@ RectTransform: m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0.5, y: 0.5} m_AnchorMax: {x: 0.5, y: 0.5} - m_AnchoredPosition: {x: -128.36664, y: -0.9686413} + m_AnchoredPosition: {x: -91, y: -0.9686413} m_SizeDelta: {x: 170.8668, y: 52.3371} m_Pivot: {x: 0.5, y: 0.5} --- !u!222 &8303606859977642798 diff --git a/UnityProject/Assets/AssetRaw/ZQDN/FX/Shaders/Shader Graphs_nao.mat b/UnityProject/Assets/AssetRaw/ZQDN/FX/Shaders/Shader Graphs_nao.mat index 6cc84cc2..b93cfa4f 100644 --- a/UnityProject/Assets/AssetRaw/ZQDN/FX/Shaders/Shader Graphs_nao.mat +++ b/UnityProject/Assets/AssetRaw/ZQDN/FX/Shaders/Shader Graphs_nao.mat @@ -41,7 +41,7 @@ Material: m_Offset: {x: 0, y: 0} m_Ints: [] m_Floats: - - _Alpha: 1 + - _Alpha: 0.10690739 - _Light: 1 - _QueueControl: 0 - _QueueOffset: 0