diff --git a/UnityProject/Assets/GameScripts/HotFix/GameLogic/Manager/DataGameSceneManager.cs b/UnityProject/Assets/GameScripts/HotFix/GameLogic/Manager/DataGameSceneManager.cs index 30ce3411..b711e377 100644 --- a/UnityProject/Assets/GameScripts/HotFix/GameLogic/Manager/DataGameSceneManager.cs +++ b/UnityProject/Assets/GameScripts/HotFix/GameLogic/Manager/DataGameSceneManager.cs @@ -526,7 +526,7 @@ namespace GameLogic m_Buff1.m_EffectGo = eGo; // 移动特效 - eGo.transform.DOLocalMove(Vector3.zero, 1.5f).OnComplete(async () => + eGo.transform.DOLocalMoveX(-300, 1.5f).OnComplete(async () => { GameObject.Destroy(eGo); });