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@ -885,7 +885,7 @@ namespace GameLogic
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eGo.GetComponent<SignalReceiver>().GetReaction(JszSignal).AddListener(() =>
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{
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//hItemActors[1].actor.SetCurrenFill();
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targetActor.m_AllPush -= (int)(EventConts.JszPower * 10);
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targetActor.m_AllPush -= (int)(EventConts.JszPower);
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eGo.transform.SetParent(hItemActors[0].actor.gameObject.transform);
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targetActor.SetCurrenFill();
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GameEvent.Send(EventConts.UIDouDong);
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@ -914,7 +914,7 @@ namespace GameLogic
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{
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//targetActor.m_AllPush -= EventConts.JszPower;
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eGo.transform.SetParent(hItemActors[0].actor.gameObject.transform);
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targetActor.m_AllPush -= (int)(EventConts.JszPower * 10);
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targetActor.m_AllPush -= (int)(EventConts.JszPower);
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targetActor.SetCurrenFill();
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GameEvent.Send(EventConts.UIDouDong);
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//eGo.transform.parent.parent.parent.parent.GetComponent<ActorHItem>().SetCurrenFill();
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@ -19,7 +19,7 @@ MonoBehaviour:
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m_DefaultFont: Arial
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m_ResourcesArea:
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m_ResAdminType: Default
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m_ResAdminCode: 0
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m_ResAdminCode: 1
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m_ServerType: 1
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m_CleanCommitPathRes: 1
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m_InnerResourceSourceUrl: https://wmsjdanmu.oss-cn-guangzhou.aliyuncs.com/Zqtx_Dy_Dev
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