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@ -372,12 +372,12 @@ namespace GameLogic
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else if (giftConfig.Id == 7)
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else if (giftConfig.Id == 7)
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{
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{
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// 陨石撞击
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// 陨石撞击
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NldcGiftFunc(giftConfig, num, unitPlayerData);
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TtqGiftFunc(giftConfig, num, unitPlayerData);
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}
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}
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else if (giftConfig.Id == 8)
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else if (giftConfig.Id == 8)
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{
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{
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// 科技爆发
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// 科技爆发
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AdbzGiftFunc(giftConfig, num, unitPlayerData);
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NldcGiftFunc(giftConfig, num, unitPlayerData);
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}
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}
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else if (giftConfig.Id == 9)
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else if (giftConfig.Id == 9)
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{
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{
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@ -407,7 +407,7 @@ namespace GameLogic
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/// </summary>
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/// </summary>
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private void NlywGiftFunc(GiftConfig giftConfig, int num, UnitPlayerData unitPlayerData)
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private void NlywGiftFunc(GiftConfig giftConfig, int num, UnitPlayerData unitPlayerData)
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{
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{
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// 生成台风
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}
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}
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/// <summary>
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/// <summary>
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@ -443,6 +443,24 @@ namespace GameLogic
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/// <param name="unitPlayerData"></param>
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/// <param name="unitPlayerData"></param>
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private void TtqGiftFunc(GiftConfig giftConfig, int num, UnitPlayerData unitPlayerData)
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private void TtqGiftFunc(GiftConfig giftConfig, int num, UnitPlayerData unitPlayerData)
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{
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{
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// 给自己赛道添加无敌Buff
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var actor = GetTeamActor(unitPlayerData.teamId);
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if (actor == null)
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{
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Log.Error("actor == null" + unitPlayerData.teamId);
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return;
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}
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//Buff m_Buff = new Buff();
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//m_Buff.OnInit(giftConfig.Id, giftConfig.AddPower * num, giftConfig.TimerLen, giftConfig.AddGiftScore, num);
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//actor.AddBuff(m_Buff, unitPlayerData, giftConfig);
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// 给其他赛道天降流星雨
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//GameModule.Timer.AddTimer((e) =>
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//{
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// var m_Ego = GameModule.Resource.LoadGameObject(giftConfig.EffectName);
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//}, giftConfig.TimerLen);
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}
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}
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/// <summary>
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/// <summary>
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/// 能量电池礼物效果
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/// 能量电池礼物效果
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