diff --git a/Configs/GameConfig/Datas/TeamConfig.xlsx b/Configs/GameConfig/Datas/TeamConfig.xlsx index 4db175de..073cfe1f 100644 Binary files a/Configs/GameConfig/Datas/TeamConfig.xlsx and b/Configs/GameConfig/Datas/TeamConfig.xlsx differ diff --git a/UnityProject/Assets/AssetRaw/Configs/bytes/teamconfig_tbteamconfig.bytes b/UnityProject/Assets/AssetRaw/Configs/bytes/teamconfig_tbteamconfig.bytes index 33e226e8..eec1df14 100644 Binary files a/UnityProject/Assets/AssetRaw/Configs/bytes/teamconfig_tbteamconfig.bytes and b/UnityProject/Assets/AssetRaw/Configs/bytes/teamconfig_tbteamconfig.bytes differ diff --git a/UnityProject/Assets/GameScripts/HotFix/GameLogic/UI/UIGameBattle.cs b/UnityProject/Assets/GameScripts/HotFix/GameLogic/UI/UIGameBattle.cs index 7b9f524b..b72a0c25 100644 --- a/UnityProject/Assets/GameScripts/HotFix/GameLogic/UI/UIGameBattle.cs +++ b/UnityProject/Assets/GameScripts/HotFix/GameLogic/UI/UIGameBattle.cs @@ -212,8 +212,13 @@ namespace GameLogic DataGameSceneManager.Instance.isLiShiShiJian = false; // 重置 + var config = ConfigSystem.Instance.Tables.TbTeamConfig.Get( + DataGameSceneManager.Instance.m_TeamId); + + // 触发历史事件条件 m_img_HuangJinShiDai.gameObject.SetActive(true); + m_tmp_ShiJian.text = config.ImgName; // 设置用户信息显示 DataGameSceneManager.Instance.sjDatas.Sort((a, b) => @@ -229,9 +234,7 @@ namespace GameLogic }); - var config = ConfigSystem.Instance.Tables.TbTeamConfig.Get( - DataGameSceneManager.Instance.m_TeamId); - + // 设置用户信息 m_textHuangJinInfo.text = string.Format( config.TextInfo,