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50ad57bb03
...
6c4d5964a8
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@ -159,7 +159,7 @@ namespace GameLogic
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private void AddMyPush()
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private void AddMyPush()
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{
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{
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// 最终结果值 = 初始推力+玩家数量 + 永久增加推力值
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// 最终结果值 = 初始推力+玩家数量 + 永久增加推力值
|
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m_AddPush = EventConts.InitPower + (m_ListUnitPlayDatas.Count * EventConts.PlayerScale) + m_AllAddPush ;
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m_AddPush = EventConts.InitPower + m_ListUnitPlayDatas.Count + m_AllAddPush;
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foreach (var item in m_Buffs)
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foreach (var item in m_Buffs)
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{
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{
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@ -507,9 +507,6 @@ namespace GameLogic
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// 特效播放完毕后销毁
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// 特效播放完毕后销毁
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GameObject.Destroy(eGo);
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GameObject.Destroy(eGo);
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});
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});
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// 永久增加推力
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m_AllAddPush += ConfigSystem.Instance.Tables.TbSystemConfig.Get(1).YongJiuPower;
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}
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}
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else if (buff.m_Id == 9)
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else if (buff.m_Id == 9)
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{
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{
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@ -12,7 +12,6 @@ namespace GameLogic
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public static int MaxPlayerIds = 23; // 最多九个位置
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public static int MaxPlayerIds = 23; // 最多九个位置
|
||||||
public static int InitPower = ConfigSystem.Instance.Tables.TbSystemConfig.Get(1).InitPower; // 初始推力
|
public static int InitPower = ConfigSystem.Instance.Tables.TbSystemConfig.Get(1).InitPower; // 初始推力
|
||||||
public static float PlayerScale = ConfigSystem.Instance.Tables.TbSystemConfig.Get(1).PlayerScale; // 初始推力
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||||||
public static string GmPass = ConfigSystem.Instance.Tables.TbSystemConfig.Get(1).GmPassworld; // Gm解锁密码
|
public static string GmPass = ConfigSystem.Instance.Tables.TbSystemConfig.Get(1).GmPassworld; // Gm解锁密码
|
||||||
public static bool isGmPass = false; // 是否解锁
|
public static bool isGmPass = false; // 是否解锁
|
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public const int isZoneTimerBuffId = 6;// 特殊Buff
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public const int isZoneTimerBuffId = 6;// 特殊Buff
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@ -129,14 +129,14 @@ public class DataGameModelManager : GameBase.Singleton<DataGameModelManager>
|
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postPlayRankData.name = item.Value.protCustMessageData.nickName;
|
postPlayRankData.name = item.Value.protCustMessageData.nickName;
|
||||||
postPlayRankData.score = item.Value.m_Score;
|
postPlayRankData.score = item.Value.m_Score;
|
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postPlayRankData.pay = 0;
|
postPlayRankData.pay = 0;
|
||||||
postPlayRankData.winCount = item.Value.m_GongXian + (item.Value.m_GongXianScore / 10000);
|
postPlayRankData.winCount = item.Value.m_GongXian + (item.Value.m_GongXianScore % 10000);
|
||||||
postPlayRankData.useClientData = "1";
|
postPlayRankData.useClientData = "1";
|
||||||
postPlayRankData.avatar = item.Value.protCustMessageData.imgURL;
|
postPlayRankData.avatar = item.Value.protCustMessageData.imgURL;
|
||||||
postPlayRankData.exp = item.Value.protCustMessageData.rankRo.exp;
|
postPlayRankData.exp = item.Value.protCustMessageData.rankRo.exp;
|
||||||
postPlayRankData.lv = item.Value.protCustMessageData.rankRo.lv;
|
postPlayRankData.lv = item.Value.protCustMessageData.rankRo.lv;
|
||||||
postPlayRankData.campName = DataGameSceneManager.Instance.GetStrs(int.Parse(item.Value.teamId) - 1);
|
postPlayRankData.campName = DataGameSceneManager.Instance.GetStrs(int.Parse(item.Value.teamId) - 1);
|
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|
|
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Log.Debug("玩家:{0},贡献积分分配{1}", item.Value.protCustMessageData.nickName, (item.Value.m_GongXianScore / 10000));
|
Log.Debug("玩家:{0},贡献积分分配{1}", item.Value.protCustMessageData.nickName, (item.Value.m_GongXianScore % 10000));
|
||||||
|
|
||||||
rankInfos.Add(postPlayRankData);
|
rankInfos.Add(postPlayRankData);
|
||||||
}
|
}
|
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@ -317,8 +317,8 @@ namespace GameLogic
|
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// 触发检测朝代变换
|
// 触发检测朝代变换
|
||||||
CheckGameValue();
|
CheckGameValue();
|
||||||
|
|
||||||
//// 动态计算公用胜点池
|
// 动态计算公用胜点池
|
||||||
//WinAllValue = (long)Math.Ceiling(ScoreAllValue * 0.00001f);
|
WinAllValue = (long)Math.Ceiling(ScoreAllValue * 0.00001f);
|
||||||
|
|
||||||
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|
||||||
//Log.Error($"添加礼物:{giftId}");
|
//Log.Error($"添加礼物:{giftId}");
|
||||||
@ -900,7 +900,7 @@ namespace GameLogic
|
|||||||
// 添加减速Buff给到
|
// 添加减速Buff给到
|
||||||
var eGo = GameModule.Resource.LoadGameObject("JSZ");
|
var eGo = GameModule.Resource.LoadGameObject("JSZ");
|
||||||
eGo.transform.SetParent(DataGameSceneManager.Instance.m_TeamSortList[1].GetRect().transform);
|
eGo.transform.SetParent(DataGameSceneManager.Instance.m_TeamSortList[1].GetRect().transform);
|
||||||
eGo.transform.localPosition = new Vector3(0, 0, 0);
|
eGo.transform.localPosition = new Vector3(300, 140, 0);
|
||||||
eGo.transform.localScale = Vector3.one * 0.5f;
|
eGo.transform.localScale = Vector3.one * 0.5f;
|
||||||
|
|
||||||
// 移动特效
|
// 移动特效
|
||||||
@ -916,7 +916,7 @@ namespace GameLogic
|
|||||||
// 添加减速Buff给到
|
// 添加减速Buff给到
|
||||||
var eGo = GameModule.Resource.LoadGameObject("JSZ");
|
var eGo = GameModule.Resource.LoadGameObject("JSZ");
|
||||||
eGo.transform.SetParent(DataGameSceneManager.Instance.m_TeamSortList[0].GetRect().transform);
|
eGo.transform.SetParent(DataGameSceneManager.Instance.m_TeamSortList[0].GetRect().transform);
|
||||||
eGo.transform.localPosition = new Vector3(0, 0, 0);
|
eGo.transform.localPosition = new Vector3(300, 140, 0);
|
||||||
eGo.transform.localScale = Vector3.one * 0.5f;
|
eGo.transform.localScale = Vector3.one * 0.5f;
|
||||||
|
|
||||||
// 移动特效
|
// 移动特效
|
||||||
|
@ -21,8 +21,6 @@ public sealed partial class SystemConfig : Luban.BeanBase
|
|||||||
ActorMaxScale = _buf.ReadInt();
|
ActorMaxScale = _buf.ReadInt();
|
||||||
MaxPlayerId = _buf.ReadInt();
|
MaxPlayerId = _buf.ReadInt();
|
||||||
InitPower = _buf.ReadInt();
|
InitPower = _buf.ReadInt();
|
||||||
YongJiuPower = _buf.ReadInt();
|
|
||||||
PlayerScale = _buf.ReadFloat();
|
|
||||||
GmPassworld = _buf.ReadString();
|
GmPassworld = _buf.ReadString();
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -52,14 +50,6 @@ public sealed partial class SystemConfig : Luban.BeanBase
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
public readonly int InitPower;
|
public readonly int InitPower;
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 永久推力
|
|
||||||
/// </summary>
|
|
||||||
public readonly int YongJiuPower;
|
|
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/// <summary>
|
|
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/// 玩家系数
|
|
||||||
/// </summary>
|
|
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public readonly float PlayerScale;
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|
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/// <summary>
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|
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/// Gm解锁密码
|
/// Gm解锁密码
|
||||||
/// </summary>
|
/// </summary>
|
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public readonly string GmPassworld;
|
public readonly string GmPassworld;
|
||||||
@ -79,8 +69,6 @@ public sealed partial class SystemConfig : Luban.BeanBase
|
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+ "ActorMaxScale:" + ActorMaxScale + ","
|
+ "ActorMaxScale:" + ActorMaxScale + ","
|
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+ "MaxPlayerId:" + MaxPlayerId + ","
|
+ "MaxPlayerId:" + MaxPlayerId + ","
|
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|
+ "InitPower:" + InitPower + ","
|
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+ "YongJiuPower:" + YongJiuPower + ","
|
|
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|
|
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|
+ "GmPassworld:" + GmPassworld + ","
|
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Reference in New Issue
Block a user