using TEngine; using ProcedureOwner = TEngine.IFsm; namespace GameMain { /// /// 流程 => 清理缓存。 /// public class ProcedureClearCache:ProcedureBase { public override bool UseNativeDialog { get; } private ProcedureOwner _procedureOwner; protected override void OnEnter(ProcedureOwner procedureOwner) { _procedureOwner = procedureOwner; Log.Info("清理未使用的缓存文件!"); UILoadMgr.Show(UIDefine.UILoadUpdate,$"清理未使用的缓存文件..."); var operation = GameModule.Resource.ClearUnusedCacheFilesAsync(); operation.Completed += Operation_Completed; } private void Operation_Completed(YooAsset.AsyncOperationBase obj) { UILoadMgr.Show(UIDefine.UILoadUpdate,$"清理完成 即将进入游戏..."); ChangeState(_procedureOwner); } } }