using UnityEngine; namespace YooAsset { internal sealed class CompletedDownloader : DownloaderBase { public CompletedDownloader(BundleInfo bundleInfo) : base(bundleInfo, null, 0, 0) { DownloadProgress = 1f; DownloadedBytes = (ulong)bundleInfo.Bundle.FileSize; _status = EStatus.Succeed; } public override void SendRequest(params object[] param) { } public override void Update() { } public override void Abort() { } public override AssetBundle GetAssetBundle() { throw new System.NotImplementedException(); } } }