using System.IO; using UnityEngine; namespace YooAsset { /// /// 解密文件的信息 /// public struct DecryptFileInfo { /// /// 资源包名称 /// public string BundleName; /// /// 文件加载路径 /// public string FileLoadPath; /// /// Unity引擎用于内容校验的CRC /// public uint ConentCRC; } /// /// 解密类服务接口 /// public interface IDecryptionServices { /// /// 同步方式获取解密的资源包对象 /// 注意:加载流对象在资源包对象释放的时候会自动释放 /// AssetBundle LoadAssetBundle(DecryptFileInfo fileInfo, out Stream managedStream); /// /// 异步方式获取解密的资源包对象 /// 注意:加载流对象在资源包对象释放的时候会自动释放 /// AssetBundleCreateRequest LoadAssetBundleAsync(DecryptFileInfo fileInfo, out Stream managedStream); } }