using System.Collections; using System.Collections.Generic; using Cysharp.Threading.Tasks; using UnityEngine; using UnityEngine.UI; using DG.Tweening; using TMPro; using System.Threading.Tasks; using TEngine; namespace GameLogic { public class UIJiaRuItem : MonoBehaviour { public TextMeshProUGUI m_PlayerName; public TextMeshProUGUI m_Info; void Awake() { } public async Task OnInit(UnitPlayerData unitPlayerData) { m_PlayerName.text = unitPlayerData.protCustMessageData.nickName; //Log.Debug("Íæ¼Ò¼ÓÈëÕóÓª" + DataGameSceneManager.Instance.GetStrs(int.Parse(unitPlayerData.teamId))); m_Info.text = DataGameSceneManager.Instance.GetStrs(int.Parse(unitPlayerData.teamId) - 1); await UniTask.Delay(2000); Destroy(gameObject); } } }