using System.Collections; using System.Collections.Generic; using Cysharp.Threading.Tasks; using UnityEngine; using UnityEngine.UI; using DG.Tweening; using TMPro; namespace GameLogic { public class UIJiaRuItem : MonoBehaviour { public TextMeshProUGUI m_PlayerName; public TextMeshProUGUI m_Info; void Awake() { m_PlayerName = transform.Find("Name").GetComponent(); m_Info = transform.Find("Info").GetComponent(); } public void OnInit(UnitPlayerData unitPlayerData) { m_PlayerName.text = unitPlayerData.protCustMessageData.nickName; m_Info.text = DataGameSceneManager.Instance.GetStrs(int.Parse(unitPlayerData.teamId)); } } }