using UnityEngine;
namespace YooAsset
{
[CreateAssetMenu(fileName = "YooAssetSettings", menuName = "YooAsset/Create YooAsset Settings")]
internal class YooAssetSettings : ScriptableObject
{
///
/// 清单文件名称
///
public string ManifestFileName = "PackageManifest";
///
/// 默认的YooAsset文件夹名称
///
public string DefaultYooFolderName = "package";
///
/// 清单文件头标记
///
public const uint ManifestFileSign = 0x594F4F;
///
/// 清单文件极限大小(100MB)
///
public const int ManifestFileMaxSize = 104857600;
///
/// 清单文件格式版本
///
public const string ManifestFileVersion = "2.0.0";
///
/// 缓存的数据文件名称
///
public const string CacheBundleDataFileName = "__data";
///
/// 缓存的信息文件名称
///
public const string CacheBundleInfoFileName = "__info";
///
/// 缓存的资源文件的文件夹名称
///
public const string CacheFilesFolderName = "CacheFiles";
///
/// 缓存的清单文件的文件夹名称
///
public const string ManifestFolderName = "ManifestFiles";
///
/// 记录应用程序版本的文件名称
///
public const string AppFootPrintFileName = "ApplicationFootPrint.bytes";
///
/// 构建输出文件夹名称
///
public const string OutputFolderName = "OutputCache";
///
/// 构建输出的报告文件
///
public const string ReportFileName = "BuildReport";
}
}