using UnityEngine; using UnityEngine.UI; using TEngine; using System.Collections.Generic; using GameConfig.giftConfig; using System.Threading.Tasks; using Cysharp.Threading.Tasks; using TMPro; namespace GameLogic { [Window(UILayer.UI)] class UIGameBattle : UIWindow { #region 脚本工具生成的代码 private TextMeshProUGUI m_tmpTimer; private TextMeshProUGUI m_tmpWinPoint; private TextMeshProUGUI m_tmpScoreAll; private Button m_btnSetting; private Button m_btnRank; private RectTransform m_rectHPanel; protected override void ScriptGenerator() { m_tmpTimer = FindChildComponent("Bg/Top/TopImg/m_tmpTimer"); m_tmpWinPoint = FindChildComponent("Bg/Top/TopImg/m_tmpWinPoint"); m_tmpScoreAll = FindChildComponent("Bg/Top/TopImg/m_tmpScoreAll"); m_btnSetting = FindChildComponent