using UnityEngine; namespace GameLogic { public class EventConts { public static PlatformType PlatformType = PlatformType.Dy; // 平台类型 public static string Token = string.Empty; // 登录token public static RoomInfoData RoomData; public static int MaxPlayerIds = 23; // 最多九个位置 public static int InitPower = ConfigSystem.Instance.Tables.TbSystemConfig.Get(1).InitPower; // 初始推力 public static float PlayerScale = ConfigSystem.Instance.Tables.TbSystemConfig.Get(1).PlayerScale; // 初始推力 public static string GmPass = ConfigSystem.Instance.Tables.TbSystemConfig.Get(1).GmPassworld; // Gm解锁密码 public static float JszPower = ConfigSystem.Instance.Tables.TbSystemConfig.Get(1).JszPower; // Gm解锁密码 public static float WaiXingScale = ConfigSystem.Instance.Tables.TbSystemConfig.Get(1).WaiXingScale; public static float WaiXingBeiLv = ConfigSystem.Instance.Tables.TbSystemConfig.Get(1).WaiXingBeiLv; public static bool isGmPass = false; // 是否解锁 public const int isZoneTimerBuffId = 6;// 特殊Buff public const int isAllPowerBuffId = 7;// 永久增加Buff public const int actorScaleConst = 100; // Actor缩放因素 public static int gameLenTiemr = 180; // 游戏时长 public static int[] allScoreScale = new int[] { 60, 12, 10, 8, 5, 5 }; // 积分池比例 public static int[] allWinScale = new int[] { 50, 30, 20 }; // 积分池比例 public static int MaxActorScale = ConfigSystem.Instance.Tables.TbSystemConfig.Get(1).ActorMaxScale; public static int MinActorScale = ConfigSystem.Instance.Tables.TbSystemConfig.Get(1).ActorMinScale; public static string[] colorList = new string[] { "770b00", "470c00","0b7700","840079","280084","520057","78002d","2f0047","002047","072700", "040053" ,"7c1700","0000b2","b42a00","b40083","770b00", "470c00","0b7700","840079","280084","520057","78002d","2f0047","002047","072700", "040053" ,"7c1700","0000b2","b42a00","b40083" }; public static GameModelType gameModel = GameModelType.快速; public static int GmActorId = 1; public static int HuangJinShiDaiEnd = 30; // 黄金时代结束时间 public static int LiShiShiJianEnd = 30; // 历史事件结束时间 // 测试玩家头像Url public const string TestPlayerUrl = "https://p3.douyinpic.com/aweme/100x100/aweme-avatar/tos-cn-i-0813_2b95d7b6faea4cd09cd872ca826930bc.png"; #region 服务器API地址 public const string ServerUrlTest = "ws://test-ws.ganfanxiaozu.com/ws/{0}?app_id={4}&anchor_open_id={1}&avatar_url={2}&nick_name={3}"; public const string ServerUrl = "ws://gapi.ganfanxiaozu.com/ws/{0}?app_id={4}&anchor_open_id={1}&avatar_url={2}&nick_name={3}"; public const string GetAllRank = "http://gapi.ganfanxiaozu.com/api/dm/getAllRanks"; public const string GetAllRankTest = "http://test-api.ganfanxiaozu.com/api/dm/getAllRanks"; public const string UploadScore = "http://gapi.ganfanxiaozu.com/api/dm/round/upload_scores"; public const string UploadScoreTest = "http://test-api.ganfanxiaozu.com/api/dm/round/upload_scores"; public const string UpLoadAnchorScore = "http://gapi.ganfanxiaozu.com/api/dm/uploadAnchorScore"; public const string UpLoadAnchorScoreTest = "http://test-api.ganfanxiaozu.com/api/dm/uploadAnchorScore"; public const string GetAnchorScore = "http://gapi.ganfanxiaozu.com/api/dm/getAnchorScore"; public const string GetAnchorScoreTest = "http://test-api.ganfanxiaozu.com/api/dm/getAnchorScore"; public const string GetRank = "http://gapi.ganfanxiaozu.com/api/dm/avatar/rank"; public const string GetRankTest = "http://test-api.ganfanxiaozu.com/api/dm/avatar/rank"; public static string GetRoomInfo = "http://gapi.ganfanxiaozu.com/api/dm/getRoomInfo"; public static string GetAck = "http://gapi.ganfanxiaozu.com/api/dm/anchor/giftChat"; public static string GetAckTest = "http://test-api.ganfanxiaozu.com/api/dm/anchor/giftChat"; #endregion public const string app_id = "tt891dffa01615adf510"; public const string app_id_test = "Dqzg001"; // 消息结构体 public const string ServerPushMessage = "ServerPushMessage"; public const string MessageInfo = "MessageInfo"; public const string GiftInfo = "GiftInfo"; public const string LickInfo = "LickInfo"; #region UI public const string RestGameBattle = "RestGameBattle"; public const string UpdateHItem = "UpdateHItem"; public const string PlayerUpdateLv = "PlayerUpdateLv"; public const string AddPlayer = "AddPlayer"; public const string AddGiftMessage = "AddGiftMessage"; public const string TtqEffectCreate = "TtqEffectCreate"; public const string SwitchTeamId = "SwitchTeamId"; public const string HuangJinGameEnd = "HuangJinGameEnd"; public const string GuanJunShiKe = "GuanJunShiKe"; public const string UIDianZan = "UIDianZan"; public const string UIHDWMSP = "UIHDWMSP"; #endregion } }