using TEngine; namespace GameLogic { public class OnEnterGameAppProcedure : ProcedureBase { private IFsm m_procedureOwner; protected override void OnEnter(IFsm procedureOwner) { base.OnEnter(procedureOwner); Log.Debug("OnEnter GameApp Procedure"); this.m_procedureOwner = procedureOwner; } public void GoToGame() { m_procedureOwner.SetData("SceneName", "Game"); ChangeState(m_procedureOwner); } } }