SD-20250415ABSO\Administrator 321e38cb79 冠军框架迁移
2025-04-18 19:18:15 +08:00

150 lines
4.1 KiB
Plaintext

%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 8
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Bo01
m_Shader: {fileID: 4800000, guid: b68b99c2e57cef4419465c63c527201b, type: 3}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords: []
m_InvalidKeywords: []
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailNormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Flow:
m_Texture: {fileID: 2800000, guid: dbec9039c70e09e47b8ff15d508f39ac, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 2800000, guid: 61e68320eb0a34646ae9e7855bba9d92, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Mask:
m_Texture: {fileID: 2800000, guid: ed3a5efebe958ba429d350e04f14d1ab, type: 3}
m_Scale: {x: 1, y: 1.1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Noise:
m_Texture: {fileID: 2800000, guid: dbec9039c70e09e47b8ff15d508f39ac, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ParallaxMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _tex3coord:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _tex4coord:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _texcoord:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_Lightmaps:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_LightmapsInd:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_ShadowMasks:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _AlphaCutoff: 0.5
- _Alpha_Int: 1
- _Blend2: 1
- _BlendMode: 1
- _BumpScale: 1
- _CullMode: 0
- _Cutoff: 0.5
- _Depthpower: 1
- _DetailNormalMapScale: 1
- _Distortionpower: 0.05
- _DstBlend: 1
- _DstMode: 10
- _Emission: 5
- _Float8: 10
- _GlossMapScale: 1
- _Glossiness: 0.5
- _GlossyReflections: 1
- _InvFade: 1
- _Keyword0: 0
- _Metallic: 0
- _Mode: 0
- _OcclusionStrength: 1
- _Opacity: 3
- _Parallax: 0.02
- _QueueControl: 0
- _QueueOffset: 0
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SrcBlend: 1
- _SrcMode: 5
- _UVSec: 0
- _UseFlowTex_RGBA: 0
- _UseMainTex_RGBA: 0
- _UseMaskTex_RGBA: 0
- _UseNoiseTex_RGBA: 0
- _Usecenterglow: 0
- _Usecustomrandom: 0
- _Usedepth: 1
- __dirty: 1
- _cullmodel: 0
m_Colors:
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _DistortionSpeedXYPowerZ: {r: 0, g: 1, b: -1, a: 0}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _MainTexColor: {r: 1, g: 1, b: 1, a: 0}
- _NoisespeedUV: {r: 0, g: 1, b: 0, a: 0}
- _SpeedMainTexUVNoiseUV: {r: 0.1, g: 1, b: 0, a: 0}
- _SpeedMainTexUVNoiseZW: {r: 0, g: 0, b: 0, a: 1.5}
- _TintColor: {r: 1, g: 1, b: 1, a: 1}
m_BuildTextureStacks: []