19 lines
296 B
C#
19 lines
296 B
C#
using UnityEngine.UI;
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public class EmptyGraph : Graphic
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{
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public bool m_debug = false;
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protected override void OnPopulateMesh(VertexHelper vbo)
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{
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vbo.Clear();
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#if UNITY_EDITOR
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if (m_debug)
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{
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base.OnPopulateMesh(vbo);
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}
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#endif
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}
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}
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