SD-20250415ABSO\Administrator 321e38cb79 冠军框架迁移
2025-04-18 19:18:15 +08:00

48 lines
997 B
C#

using System;
using UnityEngine;
namespace TEngine
{
/// <summary>
/// 音频轨道组配置。
/// </summary>
[Serializable]
public sealed class AudioGroupConfig
{
[SerializeField] private string m_Name = null;
[SerializeField] private bool m_Mute = false;
[SerializeField, Range(0f, 1f)] private float m_Volume = 1f;
[SerializeField] private int m_AgentHelperCount = 1;
public AudioType AudioType;
public AudioRolloffMode audioRolloffMode = AudioRolloffMode.Logarithmic;
public float minDistance = 1f;
public float maxDistance = 500f;
public string Name
{
get { return m_Name; }
}
public bool Mute
{
get { return m_Mute; }
}
public float Volume
{
get { return m_Volume; }
}
public int AgentHelperCount
{
get { return m_AgentHelperCount; }
}
}
}