SD-20250415ABSO\Administrator 321e38cb79 冠军框架迁移
2025-04-18 19:18:15 +08:00

73 lines
2.3 KiB
C#

using System;
using System.Runtime.InteropServices;
namespace TEngine
{
/// <summary>
/// 对象信息。
/// </summary>
[StructLayout(LayoutKind.Auto)]
public struct ObjectInfo
{
private readonly string m_Name;
private readonly bool m_Locked;
private readonly bool m_CustomCanReleaseFlag;
private readonly int m_Priority;
private readonly DateTime m_LastUseTime;
private readonly int m_SpawnCount;
/// <summary>
/// 初始化对象信息的新实例。
/// </summary>
/// <param name="name">对象名称。</param>
/// <param name="locked">对象是否被加锁。</param>
/// <param name="customCanReleaseFlag">对象自定义释放检查标记。</param>
/// <param name="priority">对象的优先级。</param>
/// <param name="lastUseTime">对象上次使用时间。</param>
/// <param name="spawnCount">对象的获取计数。</param>
public ObjectInfo(string name, bool locked, bool customCanReleaseFlag, int priority, DateTime lastUseTime, int spawnCount)
{
m_Name = name;
m_Locked = locked;
m_CustomCanReleaseFlag = customCanReleaseFlag;
m_Priority = priority;
m_LastUseTime = lastUseTime;
m_SpawnCount = spawnCount;
}
/// <summary>
/// 获取对象名称。
/// </summary>
public string Name => m_Name;
/// <summary>
/// 获取对象是否被加锁。
/// </summary>
public bool Locked => m_Locked;
/// <summary>
/// 获取对象自定义释放检查标记。
/// </summary>
public bool CustomCanReleaseFlag => m_CustomCanReleaseFlag;
/// <summary>
/// 获取对象的优先级。
/// </summary>
public int Priority => m_Priority;
/// <summary>
/// 获取对象上次使用时间。
/// </summary>
public DateTime LastUseTime => m_LastUseTime;
/// <summary>
/// 获取对象是否正在使用。
/// </summary>
public bool IsInUse => m_SpawnCount > 0;
/// <summary>
/// 获取对象的获取计数。
/// </summary>
public int SpawnCount => m_SpawnCount;
}
}