190 lines
5.7 KiB
C#
190 lines
5.7 KiB
C#
using System;
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namespace TEngine
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{
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/// <summary>
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/// 流程管理器。
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/// </summary>
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internal sealed class ProcedureManager : ModuleImp, IProcedureManager
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{
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private IFsmManager _fsmManager;
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private IFsm<IProcedureManager> _procedureFsm;
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/// <summary>
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/// 初始化流程管理器的新实例。
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/// </summary>
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public ProcedureManager()
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{
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_fsmManager = null;
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_procedureFsm = null;
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}
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/// <summary>
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/// 获取游戏框架模块优先级。
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/// </summary>
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/// <remarks>优先级较高的模块会优先轮询,并且关闭操作会后进行。</remarks>
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internal override int Priority => -2;
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/// <summary>
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/// 获取当前流程。
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/// </summary>
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public ProcedureBase CurrentProcedure
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{
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get
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{
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if (_procedureFsm == null)
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{
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throw new GameFrameworkException("You must initialize procedure first.");
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}
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return (ProcedureBase)_procedureFsm.CurrentState;
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}
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}
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/// <summary>
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/// 获取当前流程持续时间。
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/// </summary>
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public float CurrentProcedureTime
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{
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get
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{
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if (_procedureFsm == null)
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{
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throw new GameFrameworkException("You must initialize procedure first.");
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}
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return _procedureFsm.CurrentStateTime;
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}
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}
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/// <summary>
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/// 流程管理器轮询。
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/// </summary>
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/// <param name="elapseSeconds">逻辑流逝时间,以秒为单位。</param>
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/// <param name="realElapseSeconds">真实流逝时间,以秒为单位。</param>
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internal override void Update(float elapseSeconds, float realElapseSeconds)
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{
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}
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/// <summary>
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/// 关闭并清理流程管理器。
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/// </summary>
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internal override void Shutdown()
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{
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if (_fsmManager != null)
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{
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if (_procedureFsm != null)
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{
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_fsmManager.DestroyFsm(_procedureFsm);
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_procedureFsm = null;
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}
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_fsmManager = null;
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}
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}
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/// <summary>
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/// 初始化流程管理器。
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/// </summary>
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/// <param name="fsmManager">有限状态机管理器。</param>
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/// <param name="procedures">流程管理器包含的流程。</param>
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public void Initialize(IFsmManager fsmManager, params ProcedureBase[] procedures)
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{
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if (fsmManager == null)
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{
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throw new GameFrameworkException("FSM manager is invalid.");
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}
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_fsmManager = fsmManager;
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_procedureFsm = _fsmManager.CreateFsm(this, procedures);
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}
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/// <summary>
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/// 开始流程。
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/// </summary>
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/// <typeparam name="T">要开始的流程类型。</typeparam>
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public void StartProcedure<T>() where T : ProcedureBase
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{
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if (_procedureFsm == null)
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{
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throw new GameFrameworkException("You must initialize procedure first.");
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}
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_procedureFsm.Start<T>();
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}
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/// <summary>
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/// 开始流程。
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/// </summary>
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/// <param name="procedureType">要开始的流程类型。</param>
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public void StartProcedure(Type procedureType)
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{
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if (_procedureFsm == null)
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{
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throw new GameFrameworkException("You must initialize procedure first.");
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}
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_procedureFsm.Start(procedureType);
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}
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/// <summary>
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/// 是否存在流程。
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/// </summary>
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/// <typeparam name="T">要检查的流程类型。</typeparam>
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/// <returns>是否存在流程。</returns>
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public bool HasProcedure<T>() where T : ProcedureBase
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{
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if (_procedureFsm == null)
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{
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throw new GameFrameworkException("You must initialize procedure first.");
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}
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return _procedureFsm.HasState<T>();
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}
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/// <summary>
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/// 是否存在流程。
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/// </summary>
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/// <param name="procedureType">要检查的流程类型。</param>
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/// <returns>是否存在流程。</returns>
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public bool HasProcedure(Type procedureType)
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{
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if (_procedureFsm == null)
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{
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throw new GameFrameworkException("You must initialize procedure first.");
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}
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return _procedureFsm.HasState(procedureType);
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}
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/// <summary>
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/// 获取流程。
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/// </summary>
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/// <typeparam name="T">要获取的流程类型。</typeparam>
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/// <returns>要获取的流程。</returns>
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public ProcedureBase GetProcedure<T>() where T : ProcedureBase
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{
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if (_procedureFsm == null)
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{
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throw new GameFrameworkException("You must initialize procedure first.");
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}
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return _procedureFsm.GetState<T>();
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}
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/// <summary>
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/// 获取流程。
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/// </summary>
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/// <param name="procedureType">要获取的流程类型。</param>
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/// <returns>要获取的流程。</returns>
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public ProcedureBase GetProcedure(Type procedureType)
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{
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if (_procedureFsm == null)
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{
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throw new GameFrameworkException("You must initialize procedure first.");
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}
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return (ProcedureBase)_procedureFsm.GetState(procedureType);
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}
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}
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} |