22 lines
488 B
C#
22 lines
488 B
C#
using System;
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using System.Collections.Generic;
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using UnityEngine;
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namespace GameFramework.Runtime
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{
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/// <summary>
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/// 内置资源清单
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/// </summary>
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public class BuildinFileManifest : ScriptableObject
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{
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[Serializable]
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public class Element
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{
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public string PackageName;
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public string FileName;
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public string FileCRC32;
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}
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public List<Element> BuildinFiles = new List<Element>();
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}
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} |