SD-20250415ABSO\Administrator 321e38cb79 冠军框架迁移
2025-04-18 19:18:15 +08:00

67 lines
2.4 KiB
C#

using System;
using UnityEngine.SceneManagement;
using YooAsset;
namespace TEngine
{
public interface ISceneModule
{
/// <summary>
/// 当前主场景名称。
/// </summary>
public string CurrentMainSceneName { get; }
/// <summary>
/// 加载场景。
/// </summary>
/// <param name="location">场景的定位地址</param>
/// <param name="sceneMode">场景加载模式</param>
/// <param name="suspendLoad">加载完毕时是否主动挂起</param>
/// <param name="priority">优先级</param>
/// <param name="callBack">加载回调。</param>
/// <param name="gcCollect">加载主场景是否回收垃圾。</param>
/// <param name="progressCallBack">加载进度回调。</param>
public SceneHandle LoadScene(string location,
LoadSceneMode sceneMode = LoadSceneMode.Single,
bool suspendLoad = false,
int priority = 100,
Action<SceneHandle> callBack = null,
bool gcCollect = true,
Action<float> progressCallBack = null);
/// <summary>
/// 激活场景(当同时存在多个场景时用于切换激活场景)。
/// </summary>
/// <param name="location">场景资源定位地址。</param>
/// <returns>是否操作成功。</returns>
public bool ActivateScene(string location);
/// <summary>
/// 解除场景加载挂起操作。
/// </summary>
/// <param name="location">场景资源定位地址。</param>
/// <returns>是否操作成功。</returns>
public bool UnSuspend(string location);
/// <summary>
/// 是否为主场景。
/// </summary>
/// <param name="location">场景资源定位地址。</param>
/// <returns>是否主场景。</returns>
public bool IsMainScene(string location);
/// <summary>
/// 异步卸载子场景。
/// </summary>
/// <param name="location">场景资源定位地址。</param>
/// <returns>场景卸载异步操作类。</returns>
public UnloadSceneOperation UnloadAsync(string location);
/// <summary>
/// 是否包含场景。
/// </summary>
/// <param name="location">场景资源定位地址。</param>
/// <returns>是否包含场景。</returns>
public bool IsContainScene(string location);
}
}