170 lines
4.9 KiB
C#
170 lines
4.9 KiB
C#
using UnityEngine;
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namespace TEngine
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{
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/// <summary>
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/// 计时器模块。
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/// </summary>
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[DisallowMultipleComponent]
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public sealed partial class TimerModule : Module
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{
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private TimerManager _timerManager;
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/// <summary>
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/// 游戏框架组件初始化。
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/// </summary>
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protected override void Awake()
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{
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base.Awake();
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_timerManager = ModuleImpSystem.GetModule<TimerManager>();
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if (_timerManager == null)
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{
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Log.Fatal("TimerMgr is invalid.");
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}
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}
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/// <summary>
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/// 添加计时器。
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/// </summary>
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/// <param name="callback">计时器回调。</param>
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/// <param name="time">计时器间隔。</param>
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/// <param name="isLoop">是否循环。</param>
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/// <param name="isUnscaled">是否不收时间缩放影响。</param>
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/// <param name="args">传参。(避免闭包)</param>
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/// <returns>计时器Id。</returns>
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public int AddTimer(TimerHandler callback, float time, bool isLoop = false, bool isUnscaled = false, params object[] args)
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{
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if (_timerManager == null)
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{
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throw new GameFrameworkException("TimerMgr is invalid.");
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}
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return _timerManager.AddTimer(callback, time, isLoop, isUnscaled, args);
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}
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/// <summary>
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/// 暂停计时器。
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/// </summary>
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/// <param name="timerId">计时器Id。</param>
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public void Stop(int timerId)
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{
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if (_timerManager == null)
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{
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throw new GameFrameworkException("TimerMgr is invalid.");
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}
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_timerManager.Stop(timerId);
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}
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/// <summary>
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/// 恢复计时器。
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/// </summary>
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/// <param name="timerId">计时器Id。</param>
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public void Resume(int timerId)
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{
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if (_timerManager == null)
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{
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throw new GameFrameworkException("TimerMgr is invalid.");
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}
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_timerManager.Resume(timerId);
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}
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/// <summary>
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/// 计时器是否在运行中。
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/// </summary>
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/// <param name="timerId">计时器Id。</param>
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/// <returns>否在运行中。</returns>
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public bool IsRunning(int timerId)
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{
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if (_timerManager == null)
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{
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throw new GameFrameworkException("TimerMgr is invalid.");
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}
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return _timerManager.IsRunning(timerId);
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}
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/// <summary>
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/// 获得计时器剩余时间。
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/// </summary>
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public float GetLeftTime(int timerId)
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{
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if (_timerManager == null)
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{
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throw new GameFrameworkException("TimerMgr is invalid.");
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}
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return _timerManager.GetLeftTime(timerId);
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}
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/// <summary>
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/// 重置计时器,恢复到开始状态。
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/// </summary>
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public void Restart(int timerId)
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{
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if (_timerManager == null)
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{
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throw new GameFrameworkException("TimerMgr is invalid.");
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}
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_timerManager.Restart(timerId);
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}
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/// <summary>
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/// 重置计时器。
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/// </summary>
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public void ResetTimer(int timerId, TimerHandler callback, float time, bool isLoop = false, bool isUnscaled = false)
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{
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if (_timerManager == null)
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{
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throw new GameFrameworkException("TimerMgr is invalid.");
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}
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_timerManager.Reset(timerId,callback,time,isLoop,isUnscaled);
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}
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/// <summary>
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/// 重置计时器。
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/// </summary>
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public void ResetTimer(int timerId, float time, bool isLoop, bool isUnscaled)
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{
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if (_timerManager == null)
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{
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throw new GameFrameworkException("TimerMgr is invalid.");
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}
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_timerManager.Reset(timerId, time,isLoop,isUnscaled);
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}
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/// <summary>
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/// 移除计时器。
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/// </summary>
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/// <param name="timerId">计时器Id。</param>
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public void RemoveTimer(int timerId)
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{
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if (_timerManager == null)
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{
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Log.Fatal("TimerMgr is invalid.");
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throw new GameFrameworkException("TimerMgr is invalid.");
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}
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_timerManager.RemoveTimer(timerId);
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}
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/// <summary>
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/// 移除所有计时器。
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/// </summary>
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public void RemoveAllTimer()
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{
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if (_timerManager == null)
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{
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Log.Fatal("TimerMgr is invalid.");
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throw new GameFrameworkException("TimerMgr is invalid.");
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}
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_timerManager.RemoveAllTimer();
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}
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}
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} |