SD-20250415ABSO\Administrator 321e38cb79 冠军框架迁移
2025-04-18 19:18:15 +08:00

45 lines
1.4 KiB
C#

using TEngine;
using UnityEngine;
using UnityEngine.Rendering.Universal;
namespace GameLogic
{
public class GameChangeSceneProcedure : ProcedureBase
{
bool isLoading = false;
protected override void OnEnter(IFsm<IProcedureManager> procedureOwner)
{
base.OnEnter(procedureOwner);
Log.Debug("OnEnter GameChangeSceneProcedure");
string sceneName = procedureOwner.GetData<string>("SceneName");
Log.Debug($"加载场景: {sceneName}");
// 打开加载场景UI
GameModule.Scene.LoadScene(sceneName, callBack: (handle) =>
{
Log.Debug($"加载场景完成: {sceneName}");
isLoading = true;
// 切换流程
switch (sceneName)
{
// case "GameMap_Pve":
// ChangeState<GameMapPveProcedure>(procedureOwner);
// break;
case "Game":
ChangeState<GameSceneProcedure>(procedureOwner);
break;
}
GameModule.UI.UICamera.GetComponent<UniversalAdditionalCameraData>().renderType = CameraRenderType.Overlay;
Camera.main.GetComponent<UniversalAdditionalCameraData>().cameraStack.Add(GameModule.UI.UICamera);
});
}
}
}