22 lines
617 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class RotateCamera : MonoBehaviour {
float MouseRotateSpeed = 80f;
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
float y = Input.GetAxis("Mouse X") * MouseRotateSpeed * Time.deltaTime;
float x = Input.GetAxis("Mouse Y") * MouseRotateSpeed * Time.deltaTime;
transform.Rotate(-x, y, 0);
Vector3 Angles = Camera.main.transform.eulerAngles;
transform.eulerAngles = new Vector3(Angles.x, Angles.y, 0);
}
}