DESKTOP-SAJ6RKV\Administrator 702da4a3f8 123
2025-05-19 18:21:09 +08:00

45 lines
1.4 KiB
C#

using System.Collections;
using System.Collections.Generic;
using TEngine;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
namespace GameLogic
{
public class UIGameRankItem : MonoBehaviour
{
public RawImage m_HeadIcon;
public Image m_Bg;
public Image m_RankImg;
public TextMeshProUGUI m_PlayerName;
public TextMeshProUGUI m_Score;
public TextMeshProUGUI m_LoaclScore;
public TextMeshProUGUI m_WinCount;
public TextMeshProUGUI m_RankIndex;
public void OnInit(int i, PlayRankData playRankData, UnitPlayerData unitPlayer)
{
m_PlayerName.text = playRankData.name;
m_RankIndex.text = (i + 1).ToString();
if (i < 3)
{
m_RankImg.sprite = GameModule.Resource.LoadAsset<Sprite>((i + 1).ToString() + "_d" + (i + 1).ToString());
m_Bg.sprite = GameModule.Resource.LoadAsset<Sprite>((i + 1).ToString() + "_d");
}
m_WinCount.text = unitPlayer.m_GongXian.ToString();
// 积分
m_Score.text = UITool.ConvertToString(playRankData.weekScore);
m_LoaclScore.text = "(+" + UITool.ConvertToString(unitPlayer.m_Score) + "本局)";
// 设置头像
AsyncImageDownload.Instance.SetAsyncImage(playRankData.avatar, m_HeadIcon);
}
}
}