31 lines
858 B
C#
31 lines
858 B
C#
using TEngine;
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using ProcedureOwner = TEngine.IFsm<TEngine.IProcedureManager>;
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namespace GameMain
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{
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public class ProcedureDownloadOver:ProcedureBase
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{
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public override bool UseNativeDialog { get; }
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private bool _needClearCache;
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protected override void OnEnter(ProcedureOwner procedureOwner)
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{
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Log.Info("下载完成!!!");
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UILoadMgr.Show(UIDefine.UILoadUpdate,$"下载完成...");
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}
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protected override void OnUpdate(ProcedureOwner procedureOwner, float elapseSeconds, float realElapseSeconds)
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{
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if (_needClearCache)
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{
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ChangeState<ProcedureClearCache>(procedureOwner);
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}
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else
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{
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ChangeState<ProcedureLoadAssembly>(procedureOwner);
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}
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}
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}
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} |