44 lines
1.3 KiB
C#
44 lines
1.3 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using TEngine;
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using TMPro;
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using UnityEngine;
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using UnityEngine.UI;
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namespace GameLogic
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{
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public class UIGameRankItem : MonoBehaviour
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{
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// Start is called before the first frame update
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public RawImage m_HeadIcon;
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public Image m_RankImg;
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public TextMeshProUGUI m_PlayerName;
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public TextMeshProUGUI m_Score;
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public TextMeshProUGUI m_LoaclScore;
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public TextMeshProUGUI m_WinCount;
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public TextMeshProUGUI m_RankIndex;
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public void OnInit(int i, PlayRankData playRankData, UnitPlayerData unitPlayer)
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{
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m_PlayerName.text = playRankData.name;
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if (unitPlayer != null && unitPlayer.m_AllWinCount > 0)
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{
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m_WinCount.text = UITool.ConvertToString(playRankData.winCount).ToString() + "(+" + (UITool.ConvertToString(unitPlayer.m_AllWinCount) + ")");
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}
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else
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{
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m_WinCount.text = UITool.ConvertToString(playRankData.winCount).ToString();
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}
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m_RankIndex.text = (i + 1).ToString();
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m_Score.text = UITool.ConvertToString(unitPlayer.m_Score);
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// 设置头像
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AsyncImageDownload.Instance.SetAsyncImage(playRankData.avatar, m_HeadIcon);
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}
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}
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}
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