784 lines
31 KiB
C#
784 lines
31 KiB
C#
//----------------------------------------------
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// MeshBaker
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// Copyright © 2011-2012 Ian Deane
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//----------------------------------------------
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using UnityEngine;
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using System.Collections;
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using System.Collections.Specialized;
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using System;
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using System.Collections.Generic;
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using System.Text;
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using System.IO;
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using DigitalOpus.MB.Core;
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/// <summary>
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/// Component that handles baking materials into a combined material.
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///
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/// The result of the material baking process is a MB2_TextureBakeResults object, which
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/// becomes the input for the mesh baking.
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///
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/// This class uses the MB_TextureCombiner to do the combining.
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///
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/// This class is a Component (MonoBehavior) so it is serialized and found using GetComponent. If
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/// you want to access the texture baking functionality without creating a Component then use MB_TextureCombiner
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/// directly.
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/// </summary>
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public class MB3_TextureBaker : MB3_MeshBakerRoot
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{
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public MB2_LogLevel LOG_LEVEL = MB2_LogLevel.info;
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[SerializeField]
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protected MB2_TextureBakeResults _textureBakeResults;
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public override MB2_TextureBakeResults textureBakeResults
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{
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get { return _textureBakeResults; }
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set { _textureBakeResults = value; }
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}
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[SerializeField]
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protected int _atlasPadding = 1;
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public virtual int atlasPadding
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{
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get { return _atlasPadding; }
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set { _atlasPadding = value; }
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}
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[SerializeField]
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protected int _maxAtlasSize = MB2_TexturePacker.MAX_ATLAS_SIZE;
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public virtual int maxAtlasSize
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{
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get { return _maxAtlasSize; }
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set { _maxAtlasSize = value; }
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}
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[SerializeField]
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protected bool _useMaxAtlasWidthOverride = false;
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public virtual bool useMaxAtlasWidthOverride
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{
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get { return _useMaxAtlasWidthOverride; }
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set { _useMaxAtlasWidthOverride = value; }
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}
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[SerializeField]
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protected int _maxAtlasWidthOverride = MB2_TexturePacker.MAX_ATLAS_SIZE;
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public virtual int maxAtlasWidthOverride
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{
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get { return _maxAtlasWidthOverride; }
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set { _maxAtlasWidthOverride = value; }
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}
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[SerializeField]
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protected bool _useMaxAtlasHeightOverride = false;
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public virtual bool useMaxAtlasHeightOverride
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{
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get { return _useMaxAtlasHeightOverride; }
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set { _useMaxAtlasHeightOverride = value; }
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}
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[SerializeField]
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protected int _maxAtlasHeightOverride = MB2_TexturePacker.MAX_ATLAS_SIZE;
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public virtual int maxAtlasHeightOverride
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{
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get { return _maxAtlasHeightOverride; }
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set { _maxAtlasHeightOverride = value; }
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}
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[SerializeField]
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protected bool _resizePowerOfTwoTextures = false;
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public virtual bool resizePowerOfTwoTextures
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{
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get { return _resizePowerOfTwoTextures; }
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set { _resizePowerOfTwoTextures = value; }
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}
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[SerializeField]
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protected bool _fixOutOfBoundsUVs = false; //is considerMeshUVs but can't change because it would break all existing bakers
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public virtual bool fixOutOfBoundsUVs
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{
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get { return _fixOutOfBoundsUVs; }
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set { _fixOutOfBoundsUVs = value; }
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}
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[SerializeField]
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protected int _maxTilingBakeSize = 1024;
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public virtual int maxTilingBakeSize
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{
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get { return _maxTilingBakeSize; }
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set { _maxTilingBakeSize = value; }
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}
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[SerializeField]
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protected MB2_PackingAlgorithmEnum _packingAlgorithm = MB2_PackingAlgorithmEnum.MeshBakerTexturePacker;
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public virtual MB2_PackingAlgorithmEnum packingAlgorithm
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{
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get { return _packingAlgorithm; }
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set { _packingAlgorithm = value; }
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}
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[SerializeField]
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protected int _layerTexturePackerFastMesh = -1;
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public virtual int layerForTexturePackerFastMesh
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{
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get { return _layerTexturePackerFastMesh; }
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set { _layerTexturePackerFastMesh = value; }
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}
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[SerializeField]
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protected bool _meshBakerTexturePackerForcePowerOfTwo = true;
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public bool meshBakerTexturePackerForcePowerOfTwo
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{
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get { return _meshBakerTexturePackerForcePowerOfTwo; }
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set { _meshBakerTexturePackerForcePowerOfTwo = value; }
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}
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[SerializeField]
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#if UNITY_2020_2_OR_NEWER
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[NonReorderable] //see MB-136 for why this is here
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#endif
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protected List<ShaderTextureProperty> _customShaderProperties = new List<ShaderTextureProperty>();
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public virtual List<ShaderTextureProperty> customShaderProperties
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{
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get { return _customShaderProperties; }
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set { _customShaderProperties = value; }
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}
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[SerializeField]
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#if UNITY_2020_2_OR_NEWER
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[NonReorderable] //see MB-136 for why this is here
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#endif
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protected List<string> _texturePropNamesToIgnore = new List<string>();
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public virtual List<string> texturePropNamesToIgnore
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{
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get { return _texturePropNamesToIgnore; }
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set { _texturePropNamesToIgnore = value; }
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}
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//this is depricated
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[SerializeField]
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protected List<string> _customShaderPropNames_Depricated = new List<string>();
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public virtual List<string> customShaderPropNames
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{
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get { return _customShaderPropNames_Depricated; }
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set { _customShaderPropNames_Depricated = value; }
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}
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[SerializeField]
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protected MB2_TextureBakeResults.ResultType _resultType;
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public virtual MB2_TextureBakeResults.ResultType resultType
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{
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get { return _resultType; }
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set { _resultType = value; }
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}
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[SerializeField]
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protected bool _doMultiMaterial;
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public virtual bool doMultiMaterial
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{
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get { return _doMultiMaterial; }
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set { _doMultiMaterial = value; }
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}
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[SerializeField]
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protected bool _doMultiMaterialSplitAtlasesIfTooBig = true;
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public virtual bool doMultiMaterialSplitAtlasesIfTooBig
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{
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get { return _doMultiMaterialSplitAtlasesIfTooBig; }
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set { _doMultiMaterialSplitAtlasesIfTooBig = value; }
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}
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[SerializeField]
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protected bool _doMultiMaterialSplitAtlasesIfOBUVs = true;
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public virtual bool doMultiMaterialSplitAtlasesIfOBUVs
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{
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get { return _doMultiMaterialSplitAtlasesIfOBUVs; }
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set { _doMultiMaterialSplitAtlasesIfOBUVs = value; }
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}
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[SerializeField]
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protected Material _resultMaterial;
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public virtual Material resultMaterial
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{
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get { return _resultMaterial; }
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set { _resultMaterial = value; }
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}
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[SerializeField]
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protected bool _considerNonTextureProperties = false;
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public bool considerNonTextureProperties
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{
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get { return _considerNonTextureProperties; }
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set { _considerNonTextureProperties = value; }
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}
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[SerializeField]
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protected bool _doSuggestTreatment = true;
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public bool doSuggestTreatment
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{
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get { return _doSuggestTreatment; }
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set { _doSuggestTreatment = value; }
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}
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private MB3_TextureCombiner.CreateAtlasesCoroutineResult _coroutineResult;
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public MB3_TextureCombiner.CreateAtlasesCoroutineResult CoroutineResult
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{
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get
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{
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return _coroutineResult;
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}
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}
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#if UNITY_2020_2_OR_NEWER
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[NonReorderable] //see MB-136 for why this is here
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#endif
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public MB_MultiMaterial[] resultMaterials = new MB_MultiMaterial[0];
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#if UNITY_2020_2_OR_NEWER
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[NonReorderable] //see MB-136 for why this is here
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#endif
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public MB_MultiMaterialTexArray[] resultMaterialsTexArray = new MB_MultiMaterialTexArray[0];
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#if UNITY_2020_2_OR_NEWER
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[NonReorderable] //see MB-136 for why this is here
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#endif
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public MB_TextureArrayFormatSet[] textureArrayOutputFormats;
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#if UNITY_2020_2_OR_NEWER
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[NonReorderable] //see MB-136 for why this is here
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#endif
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public List<GameObject> objsToMesh; //todo make this Renderer
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public override List<GameObject> GetObjectsToCombine()
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{
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if (objsToMesh == null) objsToMesh = new List<GameObject>();
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return objsToMesh;
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}
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[ContextMenu("Purge Objects to Combine of null references")]
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public override void PurgeNullsFromObjectsToCombine()
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{
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if (objsToMesh == null)
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{
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objsToMesh = new List<GameObject>();
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}
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Debug.Log(string.Format("Purged {0} null references from objects to combine list.", objsToMesh.RemoveAll(obj => obj == null)));
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}
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public MB_AtlasesAndRects[] CreateAtlases()
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{
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return CreateAtlases(null, false, null);
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}
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public delegate void OnCombinedTexturesCoroutineSuccess();
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public delegate void OnCombinedTexturesCoroutineFail();
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public OnCombinedTexturesCoroutineSuccess onBuiltAtlasesSuccess;
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public OnCombinedTexturesCoroutineFail onBuiltAtlasesFail;
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public MB_AtlasesAndRects[] OnCombinedTexturesCoroutineAtlasesAndRects;
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public IEnumerator CreateAtlasesCoroutine(ProgressUpdateDelegate progressInfo, MB3_TextureCombiner.CreateAtlasesCoroutineResult coroutineResult, bool saveAtlasesAsAssets = false, MB2_EditorMethodsInterface editorMethods = null, float maxTimePerFrame = .01f)
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{
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yield return _CreateAtlasesCoroutine(progressInfo, coroutineResult, saveAtlasesAsAssets, editorMethods, maxTimePerFrame);
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if (coroutineResult.success && onBuiltAtlasesSuccess != null)
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{
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onBuiltAtlasesSuccess();
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}
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if (!coroutineResult.success && onBuiltAtlasesFail != null)
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{
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onBuiltAtlasesFail();
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}
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}
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private IEnumerator _CreateAtlasesCoroutineAtlases(MB3_TextureCombiner combiner, ProgressUpdateDelegate progressInfo, MB3_TextureCombiner.CreateAtlasesCoroutineResult coroutineResult, bool saveAtlasesAsAssets = false, MB2_EditorMethodsInterface editorMethods = null, float maxTimePerFrame = .01f)
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{
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int numResults = 1;
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if (_doMultiMaterial)
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{
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numResults = resultMaterials.Length;
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}
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OnCombinedTexturesCoroutineAtlasesAndRects = new MB_AtlasesAndRects[numResults];
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for (int i = 0; i < OnCombinedTexturesCoroutineAtlasesAndRects.Length; i++)
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{
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OnCombinedTexturesCoroutineAtlasesAndRects[i] = new MB_AtlasesAndRects();
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}
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//Do the material combining.
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for (int i = 0; i < OnCombinedTexturesCoroutineAtlasesAndRects.Length; i++)
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{
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Material resMatToPass = null;
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List<Material> sourceMats = null;
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if (_doMultiMaterial)
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{
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sourceMats = resultMaterials[i].sourceMaterials;
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resMatToPass = resultMaterials[i].combinedMaterial;
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combiner.fixOutOfBoundsUVs = resultMaterials[i].considerMeshUVs;
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}
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else
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{
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resMatToPass = _resultMaterial;
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}
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MB3_TextureCombiner.CombineTexturesIntoAtlasesCoroutineResult coroutineResult2 = new MB3_TextureCombiner.CombineTexturesIntoAtlasesCoroutineResult();
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yield return combiner.CombineTexturesIntoAtlasesCoroutine(progressInfo, OnCombinedTexturesCoroutineAtlasesAndRects[i], resMatToPass, objsToMesh, sourceMats, texturePropNamesToIgnore, editorMethods, coroutineResult2, maxTimePerFrame,
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onlyPackRects: false, splitAtlasWhenPackingIfTooBig: false);
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coroutineResult.success = coroutineResult2.success;
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if (!coroutineResult.success)
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{
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coroutineResult.isFinished = true;
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yield break;
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}
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}
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unpackMat2RectMap(OnCombinedTexturesCoroutineAtlasesAndRects);
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if (coroutineResult.success && editorMethods != null) editorMethods.GetMaterialPrimaryKeysIfAddressables(textureBakeResults);
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//Save the results
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textureBakeResults.resultType = MB2_TextureBakeResults.ResultType.atlas;
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textureBakeResults.resultMaterialsTexArray = new MB_MultiMaterialTexArray[0];
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textureBakeResults.doMultiMaterial = _doMultiMaterial;
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if (_doMultiMaterial)
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{
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textureBakeResults.resultMaterials = resultMaterials;
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}
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else
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{
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MB_MultiMaterial[] resMats = new MB_MultiMaterial[1];
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resMats[0] = new MB_MultiMaterial();
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resMats[0].combinedMaterial = _resultMaterial;
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resMats[0].considerMeshUVs = _fixOutOfBoundsUVs;
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resMats[0].sourceMaterials = new List<Material>();
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for (int i = 0; i < textureBakeResults.materialsAndUVRects.Length; i++)
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{
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resMats[0].sourceMaterials.Add(textureBakeResults.materialsAndUVRects[i].material);
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}
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textureBakeResults.resultMaterials = resMats;
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}
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if (LOG_LEVEL >= MB2_LogLevel.info) Debug.Log("Created Atlases");
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}
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internal IEnumerator _CreateAtlasesCoroutineTextureArray(MB3_TextureCombiner combiner, ProgressUpdateDelegate progressInfo, MB3_TextureCombiner.CreateAtlasesCoroutineResult coroutineResult, bool saveAtlasesAsAssets = false, MB2_EditorMethodsInterface editorMethods = null, float maxTimePerFrame = .01f)
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{
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MB_TextureArrayResultMaterial[] bakedMatsAndSlices = null;
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// Validate the formats
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if (textureArrayOutputFormats == null || textureArrayOutputFormats.Length == 0)
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{
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Debug.LogError("No Texture Array Output Formats. There must be at least one entry.");
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coroutineResult.isFinished = true;
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yield break;
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}
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for (int i = 0; i < textureArrayOutputFormats.Length; i++)
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{
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if (!textureArrayOutputFormats[i].ValidateTextureImporterFormatsExistsForTextureFormats(editorMethods, i))
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{
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Debug.LogError("Could not map the selected texture format to a Texture Importer Format. Safest options are ARGB32, or RGB24.");
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coroutineResult.isFinished = true;
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yield break;
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}
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}
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for (int resMatIdx = 0; resMatIdx < resultMaterialsTexArray.Length; resMatIdx++)
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{
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MB_MultiMaterialTexArray textureArraySliceConfig = resultMaterialsTexArray[resMatIdx];
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if (textureArraySliceConfig.combinedMaterial == null)
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{
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Debug.LogError("Material is null for Texture Array Slice Configuration: " + resMatIdx + ".");
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coroutineResult.isFinished = true;
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yield break;
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}
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List<MB_TexArraySlice> slices = textureArraySliceConfig.slices;
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for (int sliceIdx = 0; sliceIdx < slices.Count; sliceIdx++)
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{
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for (int srcMatIdx = 0; srcMatIdx < slices[sliceIdx].sourceMaterials.Count; srcMatIdx++)
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{
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MB_TexArraySliceRendererMatPair sourceMat = slices[sliceIdx].sourceMaterials[srcMatIdx];
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if (sourceMat.sourceMaterial == null)
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{
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Debug.LogError("Source material is null for Texture Array Slice Configuration: " + resMatIdx + " slice: " + sliceIdx);
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coroutineResult.isFinished = true;
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yield break;
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}
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if (slices[sliceIdx].considerMeshUVs)
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{
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if (sourceMat.renderer == null)
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{
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Debug.LogError("Renderer is null for Texture Array Slice Configuration: " + resMatIdx + " slice: " + sliceIdx + ". If considerUVs is enabled then a renderer must be supplied for each source material. The same source material can be used multiple times.");
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coroutineResult.isFinished = true;
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yield break;
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}
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}
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else
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{
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// TODO check for duplicate source mats.
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}
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}
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}
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}
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// initialize structure to store results. For texture arrays the structure is two layers deep.
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// First layer is resultMaterial / submesh (each result material can use a different shader)
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// Second layer is a set of TextureArrays for the TextureProperties on that result material.
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int numResultMats = resultMaterialsTexArray.Length;
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bakedMatsAndSlices = new MB_TextureArrayResultMaterial[numResultMats];
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for (int resMatIdx = 0; resMatIdx < bakedMatsAndSlices.Length; resMatIdx++)
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{
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bakedMatsAndSlices[resMatIdx] = new MB_TextureArrayResultMaterial();
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int numSlices = resultMaterialsTexArray[resMatIdx].slices.Count;
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MB_AtlasesAndRects[] slices = bakedMatsAndSlices[resMatIdx].slices = new MB_AtlasesAndRects[numSlices];
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for (int j = 0; j < numSlices; j++) slices[j] = new MB_AtlasesAndRects();
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}
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// Some of the slices will be atlases (more than one atlas per slice).
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// Do the material combining for these. First loop over the result materials (1 per submeshes).
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for (int resMatIdx = 0; resMatIdx < bakedMatsAndSlices.Length; resMatIdx++)
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{
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yield return MB_TextureArrays._CreateAtlasesCoroutineSingleResultMaterial(resMatIdx, bakedMatsAndSlices[resMatIdx], resultMaterialsTexArray[resMatIdx],
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objsToMesh,
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combiner,
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textureArrayOutputFormats,
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resultMaterialsTexArray,
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customShaderProperties,
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texturePropNamesToIgnore,
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progressInfo, coroutineResult, saveAtlasesAsAssets, editorMethods, maxTimePerFrame);
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if (!coroutineResult.success) yield break;
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}
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if (coroutineResult.success)
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{
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// Save the results into the TextureBakeResults.
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unpackMat2RectMap(bakedMatsAndSlices);
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if (editorMethods != null) editorMethods.GetMaterialPrimaryKeysIfAddressables(textureBakeResults);
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textureBakeResults.resultType = MB2_TextureBakeResults.ResultType.textureArray;
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textureBakeResults.resultMaterials = new MB_MultiMaterial[0];
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textureBakeResults.resultMaterialsTexArray = resultMaterialsTexArray;
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if (LOG_LEVEL >= MB2_LogLevel.info) Debug.Log("Created Texture2DArrays");
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}
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else
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{
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if (LOG_LEVEL >= MB2_LogLevel.info) Debug.Log("Failed to create Texture2DArrays");
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}
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}
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private IEnumerator _CreateAtlasesCoroutine(ProgressUpdateDelegate progressInfo, MB3_TextureCombiner.CreateAtlasesCoroutineResult coroutineResult, bool saveAtlasesAsAssets = false, MB2_EditorMethodsInterface editorMethods = null, float maxTimePerFrame = .01f)
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{
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MBVersionConcrete mbv = new MBVersionConcrete();
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if (!MB3_TextureCombiner._RunCorutineWithoutPauseIsRunning && (mbv.GetMajorVersion() < 5 || (mbv.GetMajorVersion() == 5 && mbv.GetMinorVersion() < 3)))
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{
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Debug.LogError("Running the texture combiner as a coroutine only works in Unity 5.3 and higher");
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coroutineResult.success = false;
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yield break;
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}
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this.OnCombinedTexturesCoroutineAtlasesAndRects = null;
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if (maxTimePerFrame <= 0f)
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{
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Debug.LogError("maxTimePerFrame must be a value greater than zero");
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coroutineResult.isFinished = true;
|
|
yield break;
|
|
}
|
|
MB2_ValidationLevel vl = Application.isPlaying ? MB2_ValidationLevel.quick : MB2_ValidationLevel.robust;
|
|
if (!DoCombinedValidate(this, MB_ObjsToCombineTypes.dontCare, null, vl))
|
|
{
|
|
coroutineResult.isFinished = true;
|
|
yield break;
|
|
}
|
|
if (_doMultiMaterial && !_ValidateResultMaterials())
|
|
{
|
|
coroutineResult.isFinished = true;
|
|
yield break;
|
|
}
|
|
else if (resultType == MB2_TextureBakeResults.ResultType.textureArray)
|
|
{
|
|
//TODO validate texture arrays.
|
|
}
|
|
else if (!_doMultiMaterial)
|
|
{
|
|
if (_resultMaterial == null)
|
|
{
|
|
Debug.LogError("Combined Material is null please create and assign a result material.");
|
|
coroutineResult.isFinished = true;
|
|
yield break;
|
|
}
|
|
Shader targShader = _resultMaterial.shader;
|
|
for (int i = 0; i < objsToMesh.Count; i++)
|
|
{
|
|
Material[] ms = MB_Utility.GetGOMaterials(objsToMesh[i]);
|
|
for (int j = 0; j < ms.Length; j++)
|
|
{
|
|
Material m = ms[j];
|
|
if (m != null && m.shader != targShader)
|
|
{
|
|
Debug.LogWarning("Game object " + objsToMesh[i] + " does not use shader " + targShader + " it may not have the required textures. If not small solid color textures will be generated.");
|
|
}
|
|
|
|
}
|
|
}
|
|
}
|
|
|
|
MB3_TextureCombiner combiner = CreateAndConfigureTextureCombiner();
|
|
combiner.saveAtlasesAsAssets = saveAtlasesAsAssets;
|
|
|
|
OnCombinedTexturesCoroutineAtlasesAndRects = null;
|
|
if (resultType == MB2_TextureBakeResults.ResultType.textureArray)
|
|
{
|
|
yield return _CreateAtlasesCoroutineTextureArray(combiner, progressInfo, coroutineResult, saveAtlasesAsAssets, editorMethods, maxTimePerFrame);
|
|
if (!coroutineResult.success) yield break;
|
|
}
|
|
else
|
|
{
|
|
yield return _CreateAtlasesCoroutineAtlases(combiner, progressInfo, coroutineResult, saveAtlasesAsAssets, editorMethods, maxTimePerFrame);
|
|
if (!coroutineResult.success) yield break;
|
|
}
|
|
|
|
//set the texture bake resultAtlasesAndRects on the Mesh Baker component if it exists
|
|
MB3_MeshBakerCommon[] mb = GetComponentsInChildren<MB3_MeshBakerCommon>();
|
|
for (int i = 0; i < mb.Length; i++)
|
|
{
|
|
mb[i].textureBakeResults = textureBakeResults;
|
|
}
|
|
|
|
coroutineResult.isFinished = true;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Creates the atlases.
|
|
/// </summary>
|
|
/// <returns>
|
|
/// The atlases.
|
|
/// </returns>
|
|
/// <param name='progressInfo'>
|
|
/// Progress info is a delegate function that displays a progress dialog. Can be null
|
|
/// </param>
|
|
/// <param name='saveAtlasesAsAssets'>
|
|
/// if true atlases are saved as assets in the project folder. Othersise they are instances in memory
|
|
/// </param>
|
|
/// <param name='editorMethods'>
|
|
/// Texture format tracker. Contains editor functionality such as save assets. Can be null.
|
|
/// </param>
|
|
public MB_AtlasesAndRects[] CreateAtlases(ProgressUpdateDelegate progressInfo, bool saveAtlasesAsAssets = false, MB2_EditorMethodsInterface editorMethods = null)
|
|
{
|
|
MB_AtlasesAndRects[] mAndAs = null;
|
|
|
|
try
|
|
{
|
|
_coroutineResult = new MB3_TextureCombiner.CreateAtlasesCoroutineResult();
|
|
MB3_TextureCombiner.RunCorutineWithoutPause(CreateAtlasesCoroutine(progressInfo, _coroutineResult, saveAtlasesAsAssets, editorMethods, 1000f), 0);
|
|
if (_coroutineResult.success && textureBakeResults != null)
|
|
{
|
|
mAndAs = this.OnCombinedTexturesCoroutineAtlasesAndRects;
|
|
}
|
|
}
|
|
catch (Exception ex)
|
|
{
|
|
Debug.LogError(ex.Message + "\n" + ex.StackTrace.ToString());
|
|
}
|
|
finally
|
|
{
|
|
if (saveAtlasesAsAssets)
|
|
{ //Atlases were saved to project so we don't need these ones
|
|
if (mAndAs != null)
|
|
{
|
|
for (int j = 0; j < mAndAs.Length; j++)
|
|
{
|
|
MB_AtlasesAndRects mAndA = mAndAs[j];
|
|
if (mAndA != null && mAndA.atlases != null)
|
|
{
|
|
for (int i = 0; i < mAndA.atlases.Length; i++)
|
|
{
|
|
if (mAndA.atlases[i] != null)
|
|
{
|
|
if (editorMethods != null) editorMethods.Destroy(mAndA.atlases[i]);
|
|
else MB_Utility.Destroy(mAndA.atlases[i]);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return mAndAs;
|
|
}
|
|
|
|
void unpackMat2RectMap(MB_AtlasesAndRects[] rawResults)
|
|
{
|
|
List<MB_MaterialAndUVRect> mss = new List<MB_MaterialAndUVRect>();
|
|
for (int i = 0; i < rawResults.Length; i++)
|
|
{
|
|
List<MB_MaterialAndUVRect> map = rawResults[i].mat2rect_map;
|
|
if (map != null)
|
|
{
|
|
for (int j = 0; j < map.Count; j++)
|
|
{
|
|
map[j].textureArraySliceIdx = -1;
|
|
mss.Add(map[j]);
|
|
}
|
|
}
|
|
}
|
|
|
|
textureBakeResults.version = MB2_TextureBakeResults.VERSION;
|
|
textureBakeResults.materialsAndUVRects = mss.ToArray();
|
|
}
|
|
|
|
internal void unpackMat2RectMap(MB_TextureArrayResultMaterial[] rawResults)
|
|
{
|
|
List<MB_MaterialAndUVRect> mss = new List<MB_MaterialAndUVRect>();
|
|
for (int resMatIdx = 0; resMatIdx < rawResults.Length; resMatIdx++)
|
|
{
|
|
MB_AtlasesAndRects[] slices = rawResults[resMatIdx].slices;
|
|
for (int sliceIdx = 0; sliceIdx < slices.Length; sliceIdx++)
|
|
{
|
|
List<MB_MaterialAndUVRect> map = slices[sliceIdx].mat2rect_map;
|
|
if (map != null)
|
|
{
|
|
for (int rectIdx = 0; rectIdx < map.Count; rectIdx++)
|
|
{
|
|
map[rectIdx].textureArraySliceIdx = sliceIdx;
|
|
mss.Add(map[rectIdx]);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
textureBakeResults.version = MB2_TextureBakeResults.VERSION;
|
|
textureBakeResults.materialsAndUVRects = mss.ToArray();
|
|
}
|
|
|
|
public MB3_TextureCombiner CreateAndConfigureTextureCombiner()
|
|
{
|
|
MB3_TextureCombiner combiner = new MB3_TextureCombiner();
|
|
combiner.LOG_LEVEL = LOG_LEVEL;
|
|
combiner.atlasPadding = _atlasPadding;
|
|
combiner.maxAtlasSize = _maxAtlasSize;
|
|
combiner.maxAtlasHeightOverride = _maxAtlasHeightOverride;
|
|
combiner.maxAtlasWidthOverride = _maxAtlasWidthOverride;
|
|
combiner.useMaxAtlasHeightOverride = _useMaxAtlasHeightOverride;
|
|
combiner.useMaxAtlasWidthOverride = _useMaxAtlasWidthOverride;
|
|
combiner.customShaderPropNames = _customShaderProperties;
|
|
combiner.fixOutOfBoundsUVs = _fixOutOfBoundsUVs;
|
|
combiner.maxTilingBakeSize = _maxTilingBakeSize;
|
|
combiner.packingAlgorithm = _packingAlgorithm;
|
|
combiner.layerTexturePackerFastMesh = _layerTexturePackerFastMesh;
|
|
combiner.resultType = _resultType;
|
|
combiner.meshBakerTexturePackerForcePowerOfTwo = _meshBakerTexturePackerForcePowerOfTwo;
|
|
combiner.resizePowerOfTwoTextures = _resizePowerOfTwoTextures;
|
|
combiner.considerNonTextureProperties = _considerNonTextureProperties;
|
|
return combiner;
|
|
}
|
|
|
|
public static void ConfigureNewMaterialToMatchOld(Material newMat, Material original)
|
|
{
|
|
if (original == null)
|
|
{
|
|
Debug.LogWarning("Original material is null, could not copy properties to " + newMat + ". Setting shader to " + newMat.shader);
|
|
return;
|
|
}
|
|
newMat.shader = original.shader;
|
|
newMat.CopyPropertiesFromMaterial(original);
|
|
ShaderTextureProperty[] texPropertyNames = MB3_TextureCombinerPipeline.shaderTexPropertyNames;
|
|
for (int j = 0; j < texPropertyNames.Length; j++)
|
|
{
|
|
Vector2 scale = Vector2.one;
|
|
Vector2 offset = Vector2.zero;
|
|
if (newMat.HasProperty(texPropertyNames[j].name))
|
|
{
|
|
newMat.SetTextureOffset(texPropertyNames[j].name, offset);
|
|
newMat.SetTextureScale(texPropertyNames[j].name, scale);
|
|
}
|
|
}
|
|
}
|
|
|
|
string PrintSet(HashSet<Material> s)
|
|
{
|
|
StringBuilder sb = new StringBuilder();
|
|
foreach (Material m in s)
|
|
{
|
|
sb.Append(m + ",");
|
|
}
|
|
return sb.ToString();
|
|
}
|
|
|
|
bool _ValidateResultMaterials()
|
|
{
|
|
HashSet<Material> allMatsOnObjs = new HashSet<Material>();
|
|
for (int i = 0; i < objsToMesh.Count; i++)
|
|
{
|
|
if (objsToMesh[i] != null)
|
|
{
|
|
Material[] ms = MB_Utility.GetGOMaterials(objsToMesh[i]);
|
|
for (int j = 0; j < ms.Length; j++)
|
|
{
|
|
if (ms[j] != null) allMatsOnObjs.Add(ms[j]);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (resultMaterials.Length < 1)
|
|
{
|
|
Debug.LogError("Using multiple materials but there are no 'Source Material To Combined Mappings'. You need at least one.");
|
|
}
|
|
|
|
HashSet<Material> allMatsInMapping = new HashSet<Material>();
|
|
for (int i = 0; i < resultMaterials.Length; i++)
|
|
{
|
|
for (int j = i + 1; j < resultMaterials.Length; j++)
|
|
{
|
|
if (resultMaterials[i].combinedMaterial == resultMaterials[j].combinedMaterial)
|
|
{
|
|
Debug.LogError(String.Format("Source To Combined Mapping: Submesh {0} and Submesh {1} use the same combined material. These should be different", i, j));
|
|
return false;
|
|
}
|
|
}
|
|
|
|
MB_MultiMaterial mm = resultMaterials[i];
|
|
if (mm.combinedMaterial == null)
|
|
{
|
|
Debug.LogError("Combined Material is null please create and assign a result material.");
|
|
return false;
|
|
}
|
|
Shader targShader = mm.combinedMaterial.shader;
|
|
for (int j = 0; j < mm.sourceMaterials.Count; j++)
|
|
{
|
|
if (mm.sourceMaterials[j] == null)
|
|
{
|
|
Debug.LogError("There are null entries in the list of Source Materials");
|
|
return false;
|
|
}
|
|
if (targShader != mm.sourceMaterials[j].shader)
|
|
{
|
|
Debug.LogWarning("Source material " + mm.sourceMaterials[j] + " does not use shader " + targShader + " it may not have the required textures. If not empty textures will be generated.");
|
|
}
|
|
if (allMatsInMapping.Contains(mm.sourceMaterials[j]))
|
|
{
|
|
Debug.LogError("A Material " + mm.sourceMaterials[j] + " appears more than once in the list of source materials in the source material to combined mapping. Each source material must be unique.");
|
|
return false;
|
|
}
|
|
allMatsInMapping.Add(mm.sourceMaterials[j]);
|
|
}
|
|
}
|
|
|
|
if (allMatsOnObjs.IsProperSubsetOf(allMatsInMapping))
|
|
{
|
|
allMatsInMapping.ExceptWith(allMatsOnObjs);
|
|
Debug.LogWarning("There are materials in the mapping that are not used on your source objects: " + PrintSet(allMatsInMapping));
|
|
}
|
|
if (resultMaterials != null && resultMaterials.Length > 0 && allMatsInMapping.IsProperSubsetOf(allMatsOnObjs))
|
|
{
|
|
allMatsOnObjs.ExceptWith(allMatsInMapping);
|
|
Debug.LogError("There are materials on the objects to combine that are not in the mapping: " + PrintSet(allMatsOnObjs));
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
}
|
|
|