195 lines
6.7 KiB
C#
195 lines
6.7 KiB
C#
using System;
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using System.Collections.Generic;
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using Cysharp.Threading.Tasks;
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using UnityEngine;
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using UnityEngineInternal;
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namespace TEngine
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{
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/// <summary>
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/// Unity 的扩展方法辅助类。
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/// </summary>
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public static class UnityExtension
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{
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/// <summary>
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/// 获取或增加组件。
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/// </summary>
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/// <typeparam name="T">要获取或增加的组件。</typeparam>
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/// <param name="gameObject">目标对象。</param>
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/// <returns>获取或增加的组件。</returns>
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public static T GetOrAddComponent<T>(this GameObject gameObject) where T : Component
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{
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T component = gameObject.GetComponent<T>();
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if (component == null)
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{
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component = gameObject.AddComponent<T>();
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}
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return component;
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}
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/// <summary>
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/// 获取或增加组件。
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/// </summary>
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/// <param name="gameObject">目标对象。</param>
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/// <param name="type">要获取或增加的组件类型。</param>
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/// <returns>获取或增加的组件。</returns>
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public static Component GetOrAddComponent(this GameObject gameObject, Type type)
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{
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Component component = gameObject.GetComponent(type);
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if (component == null)
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{
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component = gameObject.AddComponent(type);
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}
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return component;
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}
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/// <summary>
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/// 移除组件。
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/// </summary>
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/// <param name="gameObject">目标对象。</param>
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/// <param name="type">要获取或增加的组件类型。</param>
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/// <exception cref="ArgumentNullException"></exception>
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[TypeInferenceRule(TypeInferenceRules.TypeReferencedByFirstArgument)]
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public static void RemoveMonoBehaviour(this GameObject gameObject, Type type)
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{
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if (type == null) throw new ArgumentNullException(nameof(type));
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Component component = gameObject.GetComponent(type);
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if (component != null)
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{
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UnityEngine.Object.Destroy(component);
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}
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}
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/// <summary>
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/// 移除组件。
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/// </summary>
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/// <param name="gameObject">目标对象。</param>
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/// <typeparam name="T">要获取或增加的组件类型。</typeparam>
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public static void RemoveMonoBehaviour<T>(this GameObject gameObject) where T : Component
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{
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T component = gameObject.GetComponent<T>();
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if (component != null)
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{
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UnityEngine.Object.Destroy(component);
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}
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}
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/// <summary>
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/// 获取 GameObject 是否在场景中。
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/// </summary>
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/// <param name="gameObject">目标对象。</param>
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/// <returns>GameObject 是否在场景中。</returns>
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/// <remarks>若返回 true,表明此 GameObject 是一个场景中的实例对象;若返回 false,表明此 GameObject 是一个 Prefab。</remarks>
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public static bool InScene(this GameObject gameObject)
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{
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return gameObject.scene.name != null;
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}
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private static readonly List<Transform> CachedTransforms = new List<Transform>();
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/// <summary>
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/// 递归设置游戏对象的层次。
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/// </summary>
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/// <param name="gameObject"><see cref="GameObject" /> 对象。</param>
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/// <param name="layer">目标层次的编号。</param>
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public static void SetLayerRecursively(this GameObject gameObject, int layer)
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{
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gameObject.GetComponentsInChildren(true, CachedTransforms);
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for (int i = 0; i < CachedTransforms.Count; i++)
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{
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CachedTransforms[i].gameObject.layer = layer;
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}
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CachedTransforms.Clear();
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}
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/// <summary>
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/// ActivatesDeactivates the GameObject, depending on the given true or false/ value.
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/// </summary>
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/// <param name="go">GameObject.</param>
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/// <param name="value">Activate or deactivate the object, where true activates the GameObject and false deactivates the GameObject.</param>
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/// <param name="cacheValue">Cache Activate or deactivate the object, where true activates the GameObject and false deactivates the GameObject.</param>
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public static void SetActive(this GameObject go, bool value, ref bool cacheValue)
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{
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if (go != null && value != cacheValue)
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{
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cacheValue = value;
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go.SetActive(value);
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}
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}
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/// <summary>
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/// 查找子节点。
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/// </summary>
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/// <param name="transform">位置组件。</param>
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/// <param name="path">子节点路径。</param>
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/// <returns>位置组件。</returns>
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public static Transform FindChild(this Transform transform, string path)
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{
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var findTrans = transform.Find(path);
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return findTrans != null ? findTrans : null;
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}
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/// <summary>
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/// 根据名字找到子节点,主要用于dummy接口。
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/// </summary>
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/// <param name="transform">位置组件。</param>
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/// <param name="name">子节点名字。</param>
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/// <returns>位置组件。</returns>
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public static Transform FindChildByName(this Transform transform, string name)
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{
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if (transform == null)
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{
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return null;
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}
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for (int i = 0; i < transform.childCount; i++)
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{
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var childTrans = transform.GetChild(i);
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if (childTrans.name == name)
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{
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return childTrans;
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}
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var find = FindChildByName(childTrans, name);
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if (find != null)
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{
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return find;
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}
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}
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return null;
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}
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[TypeInferenceRule(TypeInferenceRules.TypeReferencedByFirstArgument)]
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public static Component FindChildComponent(this Transform transform, string path, Type type)
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{
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var findTrans = transform.Find(path);
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if (findTrans != null)
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{
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return findTrans.gameObject.GetComponent(type);
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}
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return null;
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}
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public static T FindChildComponent<T>(this Transform transform, string path) where T : Component
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{
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var findTrans = transform.Find(path);
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if (findTrans != null)
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{
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return findTrans.gameObject.GetComponent<T>();
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}
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return null;
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}
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}
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} |