43 lines
1018 B
C#
43 lines
1018 B
C#
using UnityEngine;
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namespace YooAsset
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{
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/// <summary>
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/// 分发的资源信息
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/// </summary>
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public struct DeliveryFileInfo
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{
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/// <summary>
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/// 资源包名称
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/// </summary>
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public string BundleName;
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/// <summary>
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/// 文件加载路径
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/// </summary>
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public string FileLoadPath;
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/// <summary>
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/// Unity引擎用于内容校验的CRC
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/// </summary>
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public uint ConentCRC;
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/// <summary>
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/// 资源包是否加密
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/// </summary>
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public bool Encrypted;
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}
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public interface IDeliveryLoadServices
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{
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/// <summary>
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/// 同步方式获取分发的资源包对象
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/// </summary>
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AssetBundle LoadAssetBundle(DeliveryFileInfo fileInfo);
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/// <summary>
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/// 异步方式获取分发的资源包对象
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/// </summary>
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AssetBundleCreateRequest LoadAssetBundleAsync(DeliveryFileInfo fileInfo);
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}
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} |